VileSlay Posted February 17, 2007 now aint that the cutest lil ghost ever? LOL. nice work. 0 Share this post Link to post
MmM Posted February 19, 2007 Looks awesome! You've definitely got the super deformed Pocket Fighters look going there. 0 Share this post Link to post
leileilol Posted March 3, 2007 some more polys You can get her for UT (Bonus Pack 4) here. 0 Share this post Link to post
MmM Posted March 5, 2007 This model is nice too, but the colors seem rather washed out--the animated model is much more vibrant and colorful. Maybe your palette is limited with UT, I don't know. 0 Share this post Link to post
leileilol Posted March 31, 2007 things with bows kinda rock. this only took a couple hours and i also recorded the process from start to finish. 0 Share this post Link to post
MmM Posted April 3, 2007 Excellent Birdo rendition! Pretty sharp for only two hours of labor. 0 Share this post Link to post
MmM Posted August 30, 2007 Very nice end result, considering the low number of polys. I haven't looked at Tessa sprites in a long time, but I believe the brim/base of her hat is large and circular, rather than the elongated "boat" shape you gave it. 0 Share this post Link to post
leileilol Posted August 30, 2007 I know, I just had to sacrifice some proportion for very low polycount 0 Share this post Link to post
Bank Posted September 4, 2007 Do those wheels even have three dimensions? They look excruciatingly flat. 0 Share this post Link to post
exp(x) Posted September 4, 2007 Bank said:Do those wheels even have three dimensions? They look excruciatingly flat. The whole thing looks flat. 0 Share this post Link to post
MmM Posted September 4, 2007 I have to agree with the others--it's too flat looking. The low poly count is definitely working against you hard here. 0 Share this post Link to post
leileilol Posted September 4, 2007 well it was designed for top-down games in mind so f u guys 0 Share this post Link to post
MmM Posted September 5, 2007 Well, if would have helped if you had mentioned that was what it was designed for. Still, even considering that, I think that a game developer, doing that type of game, would still make the model more like an actual car in shape, including height, even though the game is played from the top-down perspective--although I imagine they wouldn't bother with texturing the bottom of the car. 0 Share this post Link to post
OrinCreed Posted September 10, 2007 Good stuff you got here. I can understand why you modeled the car like that if the camera was in a fixed top down position that never moved. Other wise you would never see the tires and sides of the car. The way you created it gives it the look of a sprite. 0 Share this post Link to post
Inferno Posted January 31, 2008 Wow I forgot how old this thread was, almost a year ago! But Ivy... Thats impressive, how long did this take you? 0 Share this post Link to post
leileilol Posted February 1, 2008 leileilol said:7 hours total which is all gone because that dickwad who ran the compo i did this for denied and rejected it because it's not a character from a shitty western shootan gaem. I have purged my model files relating to it. Yes I know that was blog material but let's move on 0 Share this post Link to post
MmM Posted February 1, 2008 Very nice Ivy model. The textures are a bit too jaggy looking, but other than that, I like it. It's a shame to hear that it got rejected for a contest, although I can't pass judgement without hearing the other side of the story from the contest organizer. 0 Share this post Link to post
Manc Posted February 1, 2008 Seems rather silly to delete it in a bout of angst, especially considering it's not bad. Reminds me of something for a Playstation game. 0 Share this post Link to post