Patrick Posted April 28, 2007 i am making some new zombies using decorate. i make one lose its head after it takes a certain amount of damage (this is accomplished by spawning a new zombie when the old one dies, but it doesn't leave a body, its "head" falls off) how do i make the headless zombie shoot randomly and not aim at the player? a_posattack always aims at the player, and a_firebullets doesnt work. any suggestions? 0 Share this post Link to post
Steeveeo Posted April 28, 2007 A_CustomMissile I believe will work, check the zdoom wiki for syntax on that (just set the angle to rand(20,180)...if it will allow you to...never had to use it so I wouldnt know) 0 Share this post Link to post
Patrick Posted April 28, 2007 Steeveeo said:A_CustomMissile I believe will work, check the zdoom wiki for syntax on that (just set the angle to rand(20,180)...if it will allow you to...never had to use it so I wouldnt know) Yeah, but that means I have to create my own projectile. i guess that works 0 Share this post Link to post
Steeveeo Posted April 28, 2007 that wont be hard at all! only like what...10 lines? 0 Share this post Link to post
Patrick Posted April 28, 2007 i guess the point is i want it to be bullets, not some random imp fire or anything. there's probly a way i've overlooked. anyone else have any help. 0 Share this post Link to post
deathbringer Posted April 29, 2007 Doesnt the normal zombieman attack have quite a variation in the angle/offset of it's shot, chosen at random-so he might not hit you at all. Just copy and paste that and make the numbers bigger to make it even less accurate. (It's what i'd do in EDGE anyway, i assume theres a similar way in DECORATE?) 0 Share this post Link to post
Steeveeo Posted April 29, 2007 Oh! I think I know what you're gettin at! The chaingun guys from Q2? Blow off their heads and they start shooting wildly, then fall over. Yeah, do as death said, just give the bullets a really wide angle. 0 Share this post Link to post
Patrick Posted April 30, 2007 deathbringer said:Doesnt the normal zombieman attack have quite a variation in the angle/offset of it's shot, chosen at random-so he might not hit you at all. Just copy and paste that and make the numbers bigger to make it even less accurate. (It's what i'd do in EDGE anyway, i assume theres a similar way in DECORATE?) yeah, but i don want the zombie to face the target at all 0 Share this post Link to post
Steeveeo Posted April 30, 2007 during the Death animation dont put A_Facetarget 0 Share this post Link to post
Patrick Posted April 30, 2007 Steeveeo said:during the Death animation dont put A_Facetarget i dont have an A_FaceTarget. But the A_PosAttack makes it face the target anyways. I made a small, fast-moving, invisible projectile, then used A_CustomMissile. That works just fine. Steeveeo said:Oh! I think I know what you're gettin at! The chaingun guys from Q2? Blow off their heads and they start shooting wildly, then fall over. bingo 0 Share this post Link to post
Steeveeo Posted April 30, 2007 then do as I said before: A_Firebullets and set the angle to a very wide one. Using this command alone will not make the monster face its target AFAIK... 0 Share this post Link to post
Patrick Posted April 30, 2007 as i said, a_firebullets does not work with monsters 0 Share this post Link to post
Steeveeo Posted April 30, 2007 thats strange...it should...brb, checkin the wiki... EDIT: Ah here it is, A_CustomBulletAttack 0 Share this post Link to post
Patrick Posted May 1, 2007 yay. this is exactly what i was looking for. it works. problem solved. 0 Share this post Link to post
Steeveeo Posted May 1, 2007 be sure to send me a copy when its done! ;) 0 Share this post Link to post
Patrick Posted May 1, 2007 Steeveeo said:be sure to send me a copy when its done! ;) pm me sometime, i'll send it to you via email. its actually a part of a weapons/monster mod I'm doing for a larger project i hope to finish this summer. if you wanna help, i could use some. 0 Share this post Link to post
Steeveeo Posted May 2, 2007 ah, if you need any, just contact me on XFire and I should be able to help! 0 Share this post Link to post
Patrick Posted May 2, 2007 the_killer_32 said:how about useing "drop item "head"" uhhh... this isn't making the head hall off, this is about making random projectiles in decorate. 0 Share this post Link to post
GzStarWars Posted May 3, 2007 Are these going to be Romero Zombiez or 28 Days Later zombies? 0 Share this post Link to post
Patrick Posted May 3, 2007 Romero... unless you happen to be a wicked awesome sprite artist. 0 Share this post Link to post
GzStarWars Posted May 3, 2007 I'm not, but I am a big fan of Romero and his realistic (as in movement and nature) zombies, unlike those featured in the Dawn Remake! :) More zombie goodness, I can't wait! 0 Share this post Link to post
Patrick Posted May 4, 2007 GzStarWars said:I'm not, but I am a big fan of Romero and his realistic (as in movement and nature) zombies, unlike those featured in the Dawn Remake! :) More zombie goodness, I can't wait! yeah. my favorite zombies ever, tho, were the ones from quake (i just might use their sound fx...) if anyone has any really good zombie sprites, i'd use 'em. if anyone knows where i can find a zombie sprite w/ a chainsaw, that'd make it even more awesome. 0 Share this post Link to post
GzStarWars Posted May 4, 2007 The quake zombies used to creep me out! Everytime I'd hear there moan I'd panic! Now that I've played through the damn game 1 million times, I don't even panic when I see the Shambler :) Just a few more days till 28 Weeks Later!!!! 0 Share this post Link to post