DooM Droid Posted May 12, 2007 I need one of them to my wad. And what programs I need? 0 Share this post Link to post
Craigs Posted May 12, 2007 Just make their attacks do 200 damage. 255 if you want their attacks to kill the play even if he has God mode on. 0 Share this post Link to post
DooM Droid Posted May 12, 2007 How? What programm. (I hope that not scriptin cos I allways screw about it) 0 Share this post Link to post
Steeveeo Posted May 12, 2007 First of all, what port are ya using? If its ZDoom, use XWE or SLumpEd to code it in a DECORATE entry. 0 Share this post Link to post
DooM Droid Posted May 12, 2007 Craigs said:Just make their attacks do 200 damage. 255 if you want their attacks to kill the play even if he has God mode on. How about armor? Armor takes some damage from hits. 0 Share this post Link to post
Grazza Posted May 12, 2007 I think it gets multiplied by a (pseudo-)random number, from 1-8. So a value of 200 will normally be enough for an outright kill. You might want to take a look in STRAIN's deh file, at the entry for "Thing 24 (Decompress Daemon)". It's a replacement for the SS Nazi which ended up not being used. They used Missile damage = 500, possibly on the basis that "it's the only way to be sure". 0 Share this post Link to post
printz Posted May 12, 2007 Which is the telefrag/god mode damage? 10000? 0 Share this post Link to post
printz Posted May 12, 2007 But I can telefrag a Cyberdemon in one hit. Is 1000 the least amount that can damage an invincible thing, but telefrags still cause more? I thought that god-mode resists all damages except telefrags, which instead of directly killing, cause huge damage. 0 Share this post Link to post
EarthQuake Posted May 12, 2007 Invulnerability protects against 1000 damage. Telefrags deal 10000. 0 Share this post Link to post
RjY Posted May 12, 2007 You don't want to do a damage above 2621 else there's an overflow in the impulse calculation and the target will fly towards the attacker. Some source ports might have coded around this. 0 Share this post Link to post
Grazza Posted May 12, 2007 Interesting - that explains why STRAIN's Decompress Daemon sometimes has that effect. 0 Share this post Link to post