Scientist Posted May 17, 2007 That's right! I made a music video. As you might know I like making animations. So I decided to compile a music video from them. Most of the footage is recorded in ZDoom making the video doom related. check it out here: click Music is made by a friend who calls himself Alfonso Dubois. ("space is green" is my artist name btw). 0 Share this post Link to post
Bank Posted May 17, 2007 While I like the shots you have, it gets a little old when you repeat them over and over. But, again, the ones you do have are quite cool. (maybe with the exception of the different colored ones, the gray/white is a good scheme) 0 Share this post Link to post
Coopersville Posted May 17, 2007 Why aren't trippy textures like that use ever in the .wads I've played? I used to use the animated textures like those in the DukeNukem 3D maps I've made; I thought psychedelic nature of the rooms helped make the player feel disconnected from reality at times, and thus made up-coming sectors more scary. 0 Share this post Link to post
Scientist Posted May 17, 2007 Almost a year ago I released dada01.wad: http://www.doomworld.com/idgames/index.php?id=14426 It's a wad I used for the recording. It's made for ZDeamon Deathmatch. Maybe floor and wall textures don't synchronize in this version though. 0 Share this post Link to post