Mithral_Demon Posted May 27, 2007 I am currently making some levels, none of the super enhanced duhickies cept deep water nor ruper enhanced designing, and I need to know the best monster resource wad would work best for different monsters, bosses, etc... The monster wad you suggest MUST NOT contain these monsters: 1. Blood Demon 2. Dark Imp 3. CacoLantern 4. Belphegor 5. Abbadon I wouldn't mind if it had a super power spider demon or a Plasma CyberDemon (probably won't use the suped spider demon though). 0 Share this post Link to post
Antidote Posted May 28, 2007 Which one is the Belphegor? Is that the poison-esque shooting Cacodeomon, or the poison shooting Pain Elemental? You should make your own. 0 Share this post Link to post
TheDarkArchon Posted May 28, 2007 Neither: The bright-red/charcoal-black baron thing. Also, ever heard of cherry-picking from resource WADs which is what you're supposed to do in the first place? 0 Share this post Link to post
Mithral_Demon Posted May 28, 2007 Well, I would like to know a good resource (nothing TOO professional), cause the ones I had looked at are: 1. Not even a monster demo with new monsters. 2. Error of same monster on the wad thats already on ST wad =s 0 Share this post Link to post
zap610 Posted May 28, 2007 Then don't be picky about certain monsters in a wad that people suggest. 0 Share this post Link to post
Mithral_Demon Posted May 28, 2007 zap610 said:Then don't be picky about certain monsters in a wad that people suggest. Actually, I said those monsters shouldn't be in there or else I can't get into the wad with the other mosnters, it pops up with some message saying ' Actor Hectebus is already added '. =s 0 Share this post Link to post
ellmo Posted May 28, 2007 Maybe just use the ZDoom Monster Resource Pack at it's fullest, and dump your old resources? 0 Share this post Link to post
GGG Posted May 28, 2007 Mithral_Demon said:2. Error of same monster on the wad thats already on ST wad =s What's the big deal here? Just edit out any recurring actor info. 0 Share this post Link to post
Graf Zahl Posted May 28, 2007 The ZDoom monster pack doesn't have any naming conflicts with Skulltag. All the Skulltag monsters have different names to avoid precisely this problem. 0 Share this post Link to post
Mithral_Demon Posted May 30, 2007 Graf Zahl said:The ZDoom monster pack doesn't have any naming conflicts with Skulltag. All the Skulltag monsters have different names to avoid precisely this problem. Sadly, I got the error, the names ARE exactly like the ST monsters (from which some monsters the same so error pops up). 0 Share this post Link to post