sinyx Posted June 4, 2007 Ok I followed the Tslxctf wad MAPINFO thing to the letter. Here is the script I use: map map01 "Skybase" music skybase1 sky1 sky1 next map02 map map02 "Blood Pit" music bloodpit sky1 rsky4 next map03 map map03 "Artic Base" music articbas sky1 sky1 next map04 map map04 "Castle Sinyx" music castlegb sky1 rsky2 next map05 map map05 "Waste Plant" music turtles2 sky1 sky1 next map06 map map06 "Infinite Ocean" music infinite sky1 rsky1 .50 next map07 map map07 "Water Shed" music bubble22 sky1 rsky2 next map08 I use this to replace the sky textures really because I use something like 4. Now when I go to test this in doom builder I get this. Zdoom Fatal Error SC_GetFloat: Bad numeric constant "next" script MAPINFO 0 Share this post Link to post
Lamneth Posted June 4, 2007 When stating the sky, even if it isn't scrolling, you have to state the scroll speed. If you want it still, just use something like sky1 sky1 0.0 Also they have to have a zero before them. You can't just do .60 and such. (You also don't need the extra zero at the end) 0 Share this post Link to post
sinyx Posted June 4, 2007 thank you that solved the problem! I think I'll submit it to the review board now. 0 Share this post Link to post