Zaldron Posted June 11, 2007 http://www.engadget.com/2007/06/11/steve-jobs-live-from-wwdc-2007/ Unique texturing for all surfaces with some kind of streaming texel-on-demand mechanism. 20 gigs of texture data being shown in what I assume to be 1 to 2gb of RAM. 0 Share this post Link to post
Texas Libra Posted June 11, 2007 /me cries because he'll never be able to afford a computer that can run a game like that in a million years 0 Share this post Link to post
Zaldron Posted June 11, 2007 leileilol said:so it's just megamegatexture? I've no idea, the grabs are not good enough to tell. A vid would do wonders. I see soft shadows, I'm extremely sure the unified lighting approach is still in (you can see the iron bars' shadows on the race spectator), but I cannot say how precise the penumbra calculations are. It would rock to have volume-bound light sources. Whatever mapping algorithm they're using, it looks like normal maps factor in for shadow calculations (there's some elongated streaks in the rock cliff). The asian-looking guy is really lacking in self-shadowing, though. And the spectator is floating in the air, it seems, but if this is something they cooked up in ten days (using some previous assets, OF COURSE), I'm quite impressed. This level of detail is unfairly demanding. 0 Share this post Link to post
Linguica Posted June 11, 2007 20 gigs' worth of nonrepeating brown dirt/rock, sweet! 0 Share this post Link to post
Zaldron Posted June 11, 2007 Linguica said:20 gigs' worth of nonrepeating brown dirt/rock, sweet! Hahahah. Only lacking in orange lighting. edit: and teleporters. 0 Share this post Link to post
Udderdude Posted June 11, 2007 Are they trying to do some procedurally generated texture thing? I doubt they could find an artist that would do 20 GB of rock and dirt textures w/o going insane. 0 Share this post Link to post
skadoomer Posted June 11, 2007 What is this game supposed to be, QuakeCarts? 0 Share this post Link to post
Zaldron Posted June 11, 2007 udderdude said:Are they trying to do some procedurally generated texture thing? I doubt they could find an artist that would do 20 GB of rock and dirt textures w/o going insane. It's very easy actually. You simply use procedural tools inside 3d modelling packages. 0 Share this post Link to post
spank Posted June 12, 2007 Dude... it's the Apple keynote and all you care about is 20 gig textures? :P 0 Share this post Link to post
Scuba Steve Posted June 12, 2007 Well... there has to be SOMETHING worth seeing at an Apple convention. 0 Share this post Link to post
caco_killer Posted June 12, 2007 Nice environments, fugly character models. 0 Share this post Link to post
Sharessa Posted June 12, 2007 Huh, a racing game. I wasn't expecting that. Texas Libra said:/me cries because he'll never be able to afford a computer that can run a game like that in a million years Ditto. :/ 0 Share this post Link to post
deathbringer Posted June 12, 2007 Wait, those PC vs Mac ads have different actors over there? 0 Share this post Link to post
Planky Posted June 12, 2007 Is the Asian guy at towards the end of the clip holding a soulcube? 0 Share this post Link to post
Naked Snake Posted June 12, 2007 Planky said:Is the Asian guy at towards the end of the clip holding a soulcube? Probably, assuming that a lot of those resources are probably from Doom 3. 0 Share this post Link to post
Bank Posted June 12, 2007 Looks nice. I'm actually more interested in the new franchise as opposed to the graphics. 0 Share this post Link to post
kristus Posted June 13, 2007 Planky said:Is the Asian guy at towards the end of the clip holding a soulcube? Yup, definitely. 0 Share this post Link to post
Alboroto Posted June 13, 2007 skadoomer said:What is this game supposed to be, QuakeCarts? The beta version. 0 Share this post Link to post
Doom_Dude Posted June 13, 2007 skadoomer said:What is this game supposed to be, QuakeCarts? You get points for running over Strogg. :p 0 Share this post Link to post
cycloid Posted June 14, 2007 Heh @ "vis blocking" corridor into the bar/shop from the outdoor area (see: every quake engine ever) 0 Share this post Link to post
sargebaldy Posted June 21, 2007 Great. Carmack is ripping off Zoom now. 0 Share this post Link to post
kristus Posted June 21, 2007 cycloid said:Heh @ "vis blocking" corridor into the bar/shop from the outdoor area (see: every quake engine ever) Except Quake1 and 2. not sure about Quake3. But the Doom3 engine definitely used vis blockers as you call them. More accurately called "Vis portals" 0 Share this post Link to post