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printz

Small executing linedefs. Am I missing something?

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Shouldn't there be a parameterized line special that runs small scripts too? Because, with types 273-280:

  • I can't let monsters run scripts.
  • I can't access script function arguments.

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printz said:

Shouldn't there be a parameterized line special that runs small scripts too? Because, with types 273-280:

  • I can't let monsters run scripts.
  • I can't access script function arguments.


I'm pretty sure you need to use extradata for that shtuff... um... Quasar....? You there?

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There should be. They've not been added yet. But monsters run scripts from their frames using the StartScript codepointer, not line types. Unless you mean monsters crossing walk-over linedefs, which I thought was already possible. If it's not, that's a bug.

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I didn't recall cross/switch/gunshot player/monster settings working with non-parameterized line types, such as "run script".

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No I'm saying I thought monsters should be able to activate them already as they are. There are W1/R, S1/R, and G1/R variants of the unparameterized script starting linedefs. The W and G types should be monster usable. I don't think monsters will press S line types.

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Monsters can activate S lines, except that those have to be two-sided. I should look for wads on Boom that use this ability.

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