printz Posted June 21, 2007 Shouldn't there be a parameterized line special that runs small scripts too? Because, with types 273-280:I can't let monsters run scripts.I can't access script function arguments. 0 Share this post Link to post
SoM Posted June 24, 2007 printz said:Shouldn't there be a parameterized line special that runs small scripts too? Because, with types 273-280:I can't let monsters run scripts.I can't access script function arguments. I'm pretty sure you need to use extradata for that shtuff... um... Quasar....? You there? 0 Share this post Link to post
Quasar Posted June 24, 2007 There should be. They've not been added yet. But monsters run scripts from their frames using the StartScript codepointer, not line types. Unless you mean monsters crossing walk-over linedefs, which I thought was already possible. If it's not, that's a bug. 0 Share this post Link to post
printz Posted June 26, 2007 I didn't recall cross/switch/gunshot player/monster settings working with non-parameterized line types, such as "run script". 0 Share this post Link to post
Quasar Posted June 27, 2007 No I'm saying I thought monsters should be able to activate them already as they are. There are W1/R, S1/R, and G1/R variants of the unparameterized script starting linedefs. The W and G types should be monster usable. I don't think monsters will press S line types. 0 Share this post Link to post
entryway Posted June 27, 2007 Quasar said:I don't think monsters will press S line types.heh 0 Share this post Link to post
printz Posted June 27, 2007 Monsters can activate S lines, except that those have to be two-sided. I should look for wads on Boom that use this ability. 0 Share this post Link to post