Liberation Posted June 28, 2007 Ichor said:By the way, this thread now has the second most replies in the forum, behind that music thread in Blogs. Wow... anyhow on the difficulty issue it sould be addressed when we have compliled the final wad.. 0 Share this post Link to post
scwiba Posted June 29, 2007 Liberation, did your map ever have a name? Jodwin said:I like the 'Musical Bar-B-Que'. You can call 12 that. Done. impClaw said:Well, i'm pretty close to being done, just got some detailing to do in the last areas... Those shots are looking really good. Some of it was quite sparse before, but it looks like you're remedying that. 0 Share this post Link to post
Liberation Posted June 29, 2007 Ryathaen said:Liberation, did your map ever have a name? It didnt but it will have.... 0 Share this post Link to post
daimonreloaded Posted June 30, 2007 Ichor said:As for the last five names, how about these? 1. Trooper Trauma, White Zombie, Zomboni Machine 2. Demons on Parade, Cuddling the Mission 7. Impulse, Slithy Toves 12, 19. Archie's Bunker, The Archons, Musical Bar-B-Que I'm sure someone else can come up with some better ones. 1. Trooper Trauma 2. Cuddling the Mission 7. Hade's Outpost 12. [i'm agree with Jodwin] 19. The Crucified Factory (from Linguica's Random level name generator) 0 Share this post Link to post
pcorf Posted June 30, 2007 Ryathaen said:Did you add any traps to mix up the gameplay at all? I think that was the major issue with the map. EDIT: Oh, and... 01 - ? - Done (Macro11_1) 02 - ? - Done (Macro11_1) 03 - Buckshot Waltz - Done 04 - Imptech Rampage - Done (Ichor) 05 - Zumma - Done (Ryathaen) 06 - Workin' on the Chain Gang - Done 07 - ? - impClaw 08 - Cacophony - Done 09 - Sergeant Center - Done (daimonreloaded) 10 - Un-named118 - Done (Ichor) 11 - Mausoleum - Done (Ichor) 12 - Musical Bar-B-Que - Done (Ryathaen) 13 - Arachnophobia - Done (Ryathaen) 14 - Bony Encounter - Done 15 - Knightmire - Done 16 - Baron Citadel - Done (daimonreloaded/Ryathaen) 17 - Cyberswat - Done 18 - Mancublood - Macro11_1 19 - The Crucified Factory - Done (Ryathaen) 20 - Triad of the Minds - Done 21 - The One God - Done -- - Spook House - Done -- - Chamber of Souls - Done -- - Castle Dorkenstein - Done My map (MAP17) was actually named 10Cyber in the text file but I can't remember changing its name to Cyberswat unless I did in an email when submitting the level. I'd like to make another level for this project using Spectres. My idea is that the map should be very dark with heaps of teleporting traps. I will submit it as a MAP01 but you can rename the map to whatever. If not, which other monsters should you consider. 0 Share this post Link to post
scwiba Posted June 30, 2007 daimonreloaded said:1. Trooper Trauma ... 19. The Crucified Factory (from Linguica's Random level name generator) The Crucified Factory is down as 19. I'll also pencil in Trooper Trauma as map19 unless deldelda shows up with something else. pcorf said:My map (MAP17) was actually named 10Cyber in the text file but I can't remember changing its name to Cyberswat unless I did in an email when submitting the level. I'd like to make another level for this project using Spectres. My idea is that the map should be very dark with heaps of teleporting traps. I will submit it as a MAP01 but you can rename the map to whatever. If not, which other monsters should you consider. I've changed it back to 10Cyber, unless you actually want it to be Cyberswat. We haven't been accepting maps for a long while now. I doubt we would turn down a new map if it was finished in time, but there is hardly any time left. EDIT: Oh, by the way, what colors should I make the text? I don't know what color background it will be on, so I guess for now I'll assume we'll be using the default brown one. White text with small red text underneath for the author is pretty basic, but it works. Any thoughts? 0 Share this post Link to post
Ichor Posted June 30, 2007 pcorf said:My map (MAP17) was actually named 10Cyber in the text file but I can't remember changing its name to Cyberswat unless I did in an email when submitting the level. pcorf said way back in 2005: I havent started my map yet, should do so in the new year. Map - Map20 Name - Cyberswat Monster - Cyberdemon Resource Code - CB 0 Share this post Link to post
Psyrus Posted June 30, 2007 This is a proposed name change on my map: Knightmire -> Knight's Mire No offense to some, but "Knightmire" sounds like an Australian trying to say "nightmare." 0 Share this post Link to post
scwiba Posted June 30, 2007 Lutarez said:No offense to some, but "Knightmire" sounds like an Australian trying to say "nightmare." I was under the impression that the whole point was that it was a play on words. "Knightmire" (because it has knights and is sort of swampy) sounding like "nightmare", which fits because it's dark and scary. I've always really liked the name. EDIT: I seem to have a knack for making things more complicated than they need to be... I've combined both the lists from the previous page into one. Should be easier to keep track of things this way. 0 Share this post Link to post
scwiba Posted July 1, 2007 pcorf said:We'll go with Cyberswat. Noted. And while you're here, do you want your name under the map name to appear as just pcorf or as Paul Corfiatis? That goes for everyone, I guess. If anyone who created a map for this project wants to be credited as something other than their DoomWorld username, let me know. 0 Share this post Link to post
Psyrus Posted July 1, 2007 "Knightmire" can stay since nobody seems to have a problem with it. 0 Share this post Link to post
Kristian Nebula Posted July 1, 2007 Ryathaen said: That goes for everyone, I guess.If anyone who created a map for this project wants to be credited as something other than their DoomWorld username, let me know. [/B] Please put my name under bony encounter as Kristian Aro, not Nebula-Kristian. Thank you. :) 0 Share this post Link to post
daimonreloaded Posted July 2, 2007 Ryathaen said:The Crucified Factory is down as 19. I'll also pencil in Trooper Trauma as map19 unless deldelda shows up with something else. Ok. 0 Share this post Link to post
Ichor Posted July 2, 2007 I added the author names to that list. And woOOOah, what have we here? I think I just discovered Torn's old imp map. 0 Share this post Link to post
scwiba Posted July 2, 2007 Ichor said:And woOOOah, what have we here? I think I just discovered Torn's old imp map. Heh, wow. Good timing. I remember playing this way back. I've updated the list to add this map. I think it could use some slight edits, though. I'll mess around with it a bit if no one else wants to. (mostly just alignment, a trap or two, and preventing that last battle from being skipped) 0 Share this post Link to post
Ichor Posted July 2, 2007 It does kind of throw off the map 15 situation though. I guess we could maybe switch maps 15 and 16. 0 Share this post Link to post
scwiba Posted July 2, 2007 Well, your map doesn't have to be 15, unless you had already planned on adding a secret exit. Speaking of that map, should I credit sausage on it as well? I'm not entirely sure how much of his original map is left. 0 Share this post Link to post
Ichor Posted July 2, 2007 The only thing I left intact was the front hall where the shotgun is. That and the general theme. Everything else is brand new. Maybe in the text file it could be "inspired by sausage" or "based on a map by sausage". As for the secret exit, I did have an idea for that, and I should be able to whip something up over the next few days or so. 0 Share this post Link to post
scwiba Posted July 3, 2007 Torn's map is all set. I'm still working on fine-tuning map12. I think it's just the nature of Arch-Viles that makes a map like this so unpleasant to balance properly. Macro's making progress on 18. We'll probably be switching off working on that one. Hopefully we can get it done even faster that way. 0 Share this post Link to post
daimonreloaded Posted July 5, 2007 great! this project seen the ligth for the next beta day by day way too closer 0 Share this post Link to post
Denny Posted July 7, 2007 Awesome, looks as though this project is nearly complete, can't wait to play the end result. 0 Share this post Link to post
daimonreloaded Posted July 7, 2007 Ryathaen said:If anyone who created a map for this project wants to be credited as something other than their DoomWorld username, let me know. Use daimon instead of daimonreloaded thanks 0 Share this post Link to post
Macro11_1 Posted July 8, 2007 RANDOM UPDATE ON MAP 18!!! Me and rone split it up in to two parts a)to build nodes faster b)to finish the damn map faster. c)BECAUSE WE CAN! I'm working on the outside, and he is working on the inside parts, that are separated from the map, as far as I know, he hasn't had much luck yet on his part, but I am toiling away like a mad man. We will get it done! 0 Share this post Link to post
Ichor Posted July 8, 2007 And I'm just about finished with adding the secret exit. I just need to make a few more tests and balance adjustments. 0 Share this post Link to post
daimonreloaded Posted July 9, 2007 Macro11_1 said:RANDOM UPDATE ON MAP 18!!! Me and rone split it up in to two parts a)to build nodes faster b)to finish the damn map faster. c)BECAUSE WE CAN! I'm working on the outside, and he is working on the inside parts, that are separated from the map, as far as I know, he hasn't had much luck yet on his part, but I am toiling away like a mad man. We will get it done! all rigth... i seen also ichor is in way to finish the spectre map cool 0 Share this post Link to post
myk Posted July 15, 2007 Ichor said: Any news? A Megawad for 2008 (1monster) 0 Share this post Link to post
Ichor Posted July 15, 2007 Heh I'm fairly certain it will be done before then. 0 Share this post Link to post