KennyJC Posted July 16, 2007 For outside areas... Instead of just having a zig-zaggy line, I was wanting to pick up some better ways of doing it... in a more 3d style. Know what I mean? 0 Share this post Link to post
esselfortium Posted July 16, 2007 KennyJC said:For outside areas... Instead of just having a zig-zaggy line, I was wanting to pick up some better ways of doing it... in a more 3d style. Know what I mean? Take a look at Espi's Suspended in Dusk. The rocky areas are done in a relatively simple way, without tons and tons of sectors, but he mixes up the heights and angles enough to keep it interesting and natural-looking. 0 Share this post Link to post
Searcher Posted July 16, 2007 There are some decent rocky areas in the alien vendetta map set as I recall. If you play heretic look for most anything by Pablo Dictter (such as hof.wad or htdc_rf3.wad) to get some great ideas for rocky areas and caves. His river of fire series is excellent in that rocks and caves area. There are others in heretic wads that excel in rocks, mountains, caves. Look at anything/everything rated 4 stars or better. 0 Share this post Link to post
Stealthy Ivan Posted July 16, 2007 The best way to do this is lots and lots of sectors at different levels and shapes. It takes a while but it looks good! 0 Share this post Link to post