lupinx-Kassman Posted August 25, 2007 So if you are given a choice, a super shotgun or a rocket launcher, choosing one closes off the other option, what would you pick? Personally I would choose the Super Shotgun, because it basically packs the same punch as a rocket at close range, and its easy to hit multiple baddies farther away, without that messy splash damage. Works great in deathmatch too. 0 Share this post Link to post
Searcher Posted August 25, 2007 3 rockets or 5 SSG shots to kill a baron is an approximation as example. Rockets I believe, although I haven't checked, are just a touch stronger than a close SSG blast. That being said, I would never give up my SSG. for a RL. The SSG is far more practical overall. 0 Share this post Link to post
SYS Posted August 25, 2007 While being able to dispatch high placed and/or distanced annoyances with a RL is alot easier, I'd rather have the SSG. You can't have close quartered action with a RL. 0 Share this post Link to post
DJShrimpy Posted August 25, 2007 Searcher said:Rockets I believe, although I haven't checked, are just a touch stronger than a close SSG blast. That being said, I would never give up my SSG. for a RL. Actually a SSG blast at close range can sometimes do more damage than a rocket. 0 Share this post Link to post
YMB Posted August 25, 2007 I need my SSG. There's nothing more satisfying than killing a Demon with one well-placed blast, or mowing through a group of 5 Former Humans without even slowing down. 0 Share this post Link to post
Dr. Zin Posted August 25, 2007 That is really subjective. If it was my only weapon I would take the SSG due to close encounters. If I had the chaingun or a normal shotgun I would probably take the RL due to the higher rate of fire, better damage at distance, and the splash. 0 Share this post Link to post
Icarus Posted August 25, 2007 SSG most the time. Since 1 direct RL is rougly the same as 1 close SSG, I go for the SSG. I only RL crowds because of the Splash damage; Direct damage, plus extra that the SSG doesnt have. I love my SSG though. 0 Share this post Link to post
Maes Posted August 25, 2007 I can only think of two situations where a RL would be better than the SSG, and both are very particular: one is mowing down crowds of 5000 imps or zombies in open spaces: the RL would just do the job quicker, and since those monsters aren't exactly sprinters, you won't explode a rocket to your own face unless you freeaim for the ground. The other is "sniping" tough monsters (anything from a revenant and up, not flying) on distant ledges and windows, assuming of course that auto or manual aiming can guarantee you at least shooting in the correct general direction and slope. But for anything else....CQ battle, semi-CQ, circle-strafing cyberdemons, etc. the SSG does a cleaner, and in much cases even faster job (splash damage is very dispersive against moderately tough enemies). Also, SSG ammo in general tends to be more abundant, and the previous RL roles can be fulfilled by the chaingun/BFG, if available. 0 Share this post Link to post
myk Posted August 25, 2007 Searcher said: 3 rockets or 5 SSG shots to kill a baron is an approximation as example. Rockets I believe, although I haven't checked, are just a touch stronger than a close SSG blast. Only by a small margin. They each generally inflict a little over 200 points average, per full hit. It actually takes either 5 SSG blasts or 5 Rockets to kill an undamaged Baron of hell, in general; 3 of either for a Hell knight. Though, as we know, Rockets don't inflict any area damage against bosses (Cyberdemon, Spiderdemon), so you usually require a bit over twice as many Rockets than their hit points indicate, to down them. Rocket = 128 + 20-160 = 148-288 (218) Super shotgun = 5-15 x 21 = 105-315 (210) 0 Share this post Link to post
Searcher Posted August 25, 2007 A map like big guns will really have you wishing for an SSG with plenty of ammo. http://www.doomworld.com/idgames/index.php?id=11567 edit: Thanks myk for the info. 0 Share this post Link to post
lupinx-Kassman Posted August 25, 2007 Heh, part of the reason I started this thread was because I was thinking of making a level where you start off with nothing but your fists, and you are facing two weapons, the SSG and the RL. Once you choose one the other is trapped in between bars, and you will have to stick with the weapon you chose for the rest of the level in a variety of differant situations, such as close-quarters, boss battles and sniping. (You would find ammo for these weapons in the same places.) Of course, knowing me, I probably won't find the time to make the level since I am working on two other maps on the moment (one for Sabbat Matyre 2, and one for my own series.) That and of course real life. :P 0 Share this post Link to post
Jodwin Posted August 25, 2007 While the SSG is more practical, I'd rather pick the RL provided that I've got at least the normal shotgun and chaingun. RL is just too invaluable in certain special situations, particularly when you need to take out large mobs of revenants or quickly kill archies. 0 Share this post Link to post
Icarus Posted August 25, 2007 lupinx-Kassman said:Heh, part of the reason I started this thread was because I was thinking of making a level where you start off with nothing but your fists, and you are facing two weapons, the SSG and the RL. Once you choose one the other is trapped in between bars, and you will have to stick with the weapon you chose for the rest of the level in a variety of differant situations, such as close-quarters, boss battles and sniping. (You would find ammo for these weapons in the same places.) Of course, knowing me, I probably won't find the time to make the level since I am working on two other maps on the moment (one for Sabbat Matyre 2, and one for my own series.) That and of course real life. :P That is a really smart idea :) Awesome Idea, that. 0 Share this post Link to post
Searcher Posted August 25, 2007 Awesome idea until about the second time you explode a rocket in your own face and discover the SSG will not be available on this run. I'd jump out of it pretty fast after that. But it may just be me. Not sure how much replay value it would have if you did not allow a choice. That, by itself, irritates a lot of people. 0 Share this post Link to post
Coopersville Posted August 26, 2007 In Doom 2 single player, the SSG, because I'm pretty sure there's more ammo available for it. In multiplayer, the rocket launcher, because I 0wn with it. 0 Share this post Link to post
DoomLord Posted August 26, 2007 Super Shotgun is best weapon in the game, so I choose it. You get ammo from everywhere, shot from 1 metre away and damage is really high, it is much deadlier that 2 shots from shotgun, it kills multiple monsters and you can also take down cyberdemon with that. 0 Share this post Link to post
Stealthy Ivan Posted August 26, 2007 In a game of deathmatch all I need is the double barrel shotgun. One facefull of that and your dead. :) 0 Share this post Link to post
Inferno Posted August 26, 2007 Kind of tough to decide since it can be any level layout. I'd pick the SSG because of the fact there is no way to hurt yourself using it, and shells will most likely be more abundant than rockets. 0 Share this post Link to post
Colusio Posted August 27, 2007 I grew tired of that ssg. Almost 97% of doom pwads give you that weapon. The rl is a much more interesting weapon (in combination with the sg) you'll pay for it if you it in close range but circumstances may make it the best choice. Using the ssg means no risk involved except it slow rate. That slow rate spoils gameplay imho. 0 Share this post Link to post
doom2day Posted August 27, 2007 The RL. Why? What good would those rockets be without the rocket launcher? 0 Share this post Link to post
TheDarkArchon Posted August 27, 2007 uh, what? You do realise he's criticising the overuse of the Super Shotgun, not the Rocket Launcher 0 Share this post Link to post
Maes Posted August 27, 2007 Coldfusio said:I grew tired of that ssg. Almost 97% of doom pwads give you that weapon. The rl is a much more interesting weapon (in combination with the sg) you'll pay for it if you it in close range but circumstances may make it the best choice. Using the ssg means no risk involved except it slow rate. That slow rate spoils gameplay imho. I sometimes do use the RL in semi-close quarters, if the map layout allows it and I don't mind taking a hit or two. Depends on whether rockets and frequent, small health replenishments are available. If correctly used, it makes clearing certain boring E1-like tech bases a loooooot more fun :-) 0 Share this post Link to post
BoldEnglishman Posted August 28, 2007 SSG, for conveniance really. Plus, running as fast as you can through some hallways and hitting the shoot button right in front of something's face is just an incredible adrenaline rush. 0 Share this post Link to post
MmM Posted August 28, 2007 Super Shotgun, if for no other reason than I can't accidentally kill myself with the splash damage. 0 Share this post Link to post
Icarus Posted August 28, 2007 The RL is pretty useful if you have invincibility. 0 Share this post Link to post
doom2day Posted August 28, 2007 Weapon of choice during invulnerability in ultimate doom for sure! Weee! Suicidal maniaclike suicide bombings! 0 Share this post Link to post
jval Posted August 29, 2007 When I've got Doom2 (I was already familiar with Doom1) I was supprised by the new weapon: SSG!! After map02 (when you get the SSG) I rarelly used another weapon thru map30, only for bosses BFG, all the other can be handled. My choice: SSG, definitelly. 0 Share this post Link to post