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blarg

Testing Custom Maps Problem

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I'm not sure what I'm doing wrong, but I'm trying to run a map using DOOM2, not ZDOOM, the wad is mywad.wad, and uses DOOM2 as it's IWAD. Mywad only has one map, MAP01. Here's what the testing tab under configurations says- -iwad Doom2 -file mywad -warp MAP01
The DB help says to change the ZDoom format to Doom2 by typing in-
-iwad %D –file %F -warp %L
Now the part I don't understand, when I hit test, Doom2 pops up with the message- This copy of Doom2 has been modified..., I press enter to continue, and Doom2 opens the Doom2.wad MAP01, just as if I'd started Doom2 to play single-player.
Any ideas on what to do?

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I changed the perimeters to -file mywad -warp MAP01, and nothing's changed. Doom2 opens its own MAP01

Also, I tried to run an error check on my map (F4) and when I clicked check a window popped up saying that DB; "performed an illegal operation and must close."

blarg...

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Where did you get the idea to use the wad filename in the parameters? Use what Bloodshedder and the manual and the default settings tell you:

–file %F -warp %L

It is important that you use those placeholders in the parameteres. The file used for testing is a temporary file and does not have the same filename as the wad file you are editing.

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Sorry, but I don't understand.
Here's (copy and pasted) what my manual says-

Here are the settings for DOOM II and JDOOM:

"DOOM II; Select the ENGINE executable by clicking on BROWSE and finding doom2.exe in your DOOM2 directory. In the PARAMETERS text box enter:
-iwad %D –file %F -warp %L"

It also says that-
"%F represents the name of the current PWAD you're editing (DEMO.WAD).
%W represents the name of the current IWAD (C:\Doom2\doom2.wad) and path.
%D represents the name of the main IWAD (doom2.wad) without path.
%L represents the entry (or lump) name of the current level or map (MAP01).
%A represents the name of the texture PWAD you loaded (none).
%E represents the Episode number from an EnMn map (eg, DOOM1).
%M represents the Map number from an EnMn or MAPnn (eg, DOOM1 or zDOOM)."

So it seems to me like I should enter -iwad doom2 -file mywad -warp MAP01

but that's obviously wrong because you say to use a different filename, and I don't know what filename that would be.

This must be soo frustrating to you and I'm sorry but I'm completely lost. *blarg*

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Don't type any filename in there, just type %F and Doom Builder will recognize that as the position where the filename should go.

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ooooohhhhh, ok thx. That sounds right. Any ideas on why it says DB has performed an ilegall operation when I check my map for errors?

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