Xtife Posted August 29, 2007 Heyas im using the latest DBX, and iv found that it has issues with textures that have transparent background (the cyan color) either they show up totally warped, or they show with there background which looks white either way, its become hard working with these types of textures hopefully this can be fixed soon 0 Share this post Link to post
Xtife Posted August 30, 2007 doesnt the person who made DBX come around here? 0 Share this post Link to post
the iron hitman Posted August 30, 2007 AFAIK I think the problem your experiencing is that you haven't chosen the area where your doom, doom 2 or whatever IWAD your using is located. 0 Share this post Link to post
Xtife Posted August 30, 2007 that makes no sense since it wouldnt work at all without me selecting that :) plus the custom textures im using also do this 0 Share this post Link to post
Xtife Posted September 1, 2007 well, is there a place where i can download older versions so i can rollback to a point where this does work 0 Share this post Link to post
the iron hitman Posted September 1, 2007 http://www.doomworld.com/classicdoom/utils/editors.php try here :) 0 Share this post Link to post
Xtife Posted September 2, 2007 f it, ill just learn to use slade DB died long ago anyways, its time to move on 0 Share this post Link to post
Doomguy0505 Posted November 23, 2007 Does this happen in the DB 1.68? (Yes, I know it's late to ask now) 0 Share this post Link to post
hawkwind Posted November 23, 2007 I use the latest DBX and I have no problems with transparency\cyan. While on the subject of DBX , there are 2 features, if implemented, would make my day ... 1) The ability for the editor to find missing sector/line tags and ... 2) The ability to display a 1x1 pixel grid. Any chance of either\both of these being implemented ? 0 Share this post Link to post
Doomguy0505 Posted December 29, 2007 What do you mean by missing tags? 0 Share this post Link to post
hawkwind Posted December 30, 2007 Whoa ! A late response ! ;) Anyway I mean this. As you know, for example all linedef actions ( with the exception of actions DR and D1 ) require a tag number for the line and the associated sector(s). A check could be made to see if the\a tag number is missing. I believe WadAuthor does this and I know DeepSea does. With Deepsea go to Check\Check Level and look at options 7 and 8. 0 Share this post Link to post