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geniv

problem with Jdoom and wAD

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Just wondering, I insalled Jdoom 1.0 and then install the
jDOOM 1.11 patch to replace some files.

now most of the WAD that use to run with the version 1.0 don't run anymore. anyone got a fix for the v1.11 to let me use my wads again?
t
hanks

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I think i first updated version 1.0 to 1.1 and then to 1.11.
And i did it just to get model update packs to work.
BTW, IMO Jdoom is the best openGL port, but unfortunately Alien Vendetta doesn't work with it.

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jdoom is all eyecandy, i dont even think it has full boom support. for level features use zdoom. however for good looks use legacyGL, it is the most stable and best looking GL doom port.

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btw: the error message I got was something about reading line "0" in the Jdoom DED file.

actually Jdoom is pretty good eye candy with the 3D characters.

anyone got any suggestion to my problem?

Legacy is pretty good but just not as sweet without the 3D enemies

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