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MP2E

Doom Replay Editor Won't Run *SOLVED*

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Well, I installed DRE and put the SDL Files in the direcory and I got this error:

prboom v2.2.6 (http://prboom.sourceforge.net/)
Z_Init : Allocated 16256Kb zone memory
 found doom2.wad
IWAD found: doom2.wad
PrBoom (built Apr  1 2005), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
M_LoadDefaults: Load system defaults.
 default file: C:\Documents and Settings\Kids\Desktop\DoomReplayEditor/glboom.cfg
I_SetRes: Using resolution 640x480
V_Init: allocate screens.
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
 adding doom2.wad

M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - 
R_InitData: Textures Flats Sprites 
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables 
P_Init: Init Playloop state.
I_Init: Setting up machine state.
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
I_InitGraphics: 640x480
I_UpdateVideoMode: 640x480 (fullscreen)
I_UpdateVideoMode: 0x2, own buffer, direct access
SDL OpenGL PixelFormat:
    SDL_GL_RED_SIZE: 5
    SDL_GL_GREEN_SIZE: 6
    SDL_GL_BLUE_SIZE: 5
    SDL_GL_STENCIL_SIZE: 0
    SDL_GL_ACCUM_RED_SIZE: 16
    SDL_GL_ACCUM_GREEN_SIZE: 16
    SDL_GL_ACCUM_BLUE_SIZE: 16
    SDL_GL_ACCUM_ALPHA_SIZE: 16
    SDL_GL_DOUBLEBUFFER: 1
    SDL_GL_BUFFER_SIZE: 16
    SDL_GL_DEPTH_SIZE: 16
GL_VENDOR: Intel
GL_RENDERER: Intel 845G
GL_VERSION: 1.3.0 - Build 4.14.10.4342
GL_EXTENSIONS:
	GL_ARB_multitexture
	GL_ARB_point_parameters
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_dot3
	GL_ARB_texture_env_crossbar
	GL_ARB_transpose_matrix
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_window_pos
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_clip_volume_hint
	GL_EXT_compiled_vertex_array
	GL_EXT_cull_vertex
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_pixels
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_stencil_wrap
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_filter_anisotropic
	GL_3DFX_texture_compression_FXT1
	GL_IBM_texture_mirrored_repeat
	GL_NV_blend_square
	GL_NV_texgen_reflection
	GL_SGIS_generate_mipmap
	GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE=2048
Using GL_LINEAR for textures.
Using texture format GL_RGB5_A1.
W_ReportLocks:
Lump     Size   Locks  Tics
 CRBRICK    272  1        0
   CRTAN    256  1        0
  CRGRAY    256  1        0
 CRGREEN    256  1        0
 CRBROWN    256  1        0
  CRGOLD    256  1        0
   CRRED    256  1        0
  CRBLUE    256  1        0
 CRBLUE2    256  1        0
CRORANGE    256  1        0
CRYELLOW    256  1        0
COLORMAP   8704  1        0
 S_START      0 143458368    -1240
 F_START      0 143458368        0
 C_START      0 143458368        0
WATERMAP   8704  1        0
Help Please?

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Are you trying to run it with PRBoom? The mod is broken, and the author to lazy to fix it. It only works with the zdoom version included with the zip.

This really should be moved to the 'Questions' forum, as in "Why are you trying to play Doom Rampage Edition?"

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M_LoadDefaults: Load system defaults.
default file: C:\Documents and Settings\Kids\Desktop\DoomReplayEditor/glboom.cfg

It is not about Doom Rampage Edition. It is about Doom Replay Editor.

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exp(x) said:

The real question is why is your account name "Kids"?

Well, that's because I was using my mom's computer. Anyway, Problem Solved. Turned out i was using an old version of Doom Replay Editor. I contacted RamboBones and we got it sorted out.

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