MP2E Posted October 28, 2007 Well, I installed DRE and put the SDL Files in the direcory and I got this error: prboom v2.2.6 (http://prboom.sourceforge.net/) Z_Init : Allocated 16256Kb zone memory found doom2.wad IWAD found: doom2.wad PrBoom (built Apr 1 2005), playing: DOOM 2: Hell on Earth PrBoom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. M_LoadDefaults: Load system defaults. default file: C:\Documents and Settings\Kids\Desktop\DoomReplayEditor/glboom.cfg I_SetRes: Using resolution 640x480 V_Init: allocate screens. D_InitNetGame: Checking for network game. W_Init: Init WADfiles. adding doom2.wad M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - R_InitData: Textures Flats Sprites R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables P_Init: Init Playloop state. I_Init: Setting up machine state. S_Init: Setting up sound. HU_Init: Setting up heads up display. I_InitGraphics: 640x480 I_UpdateVideoMode: 640x480 (fullscreen) I_UpdateVideoMode: 0x2, own buffer, direct access SDL OpenGL PixelFormat: SDL_GL_RED_SIZE: 5 SDL_GL_GREEN_SIZE: 6 SDL_GL_BLUE_SIZE: 5 SDL_GL_STENCIL_SIZE: 0 SDL_GL_ACCUM_RED_SIZE: 16 SDL_GL_ACCUM_GREEN_SIZE: 16 SDL_GL_ACCUM_BLUE_SIZE: 16 SDL_GL_ACCUM_ALPHA_SIZE: 16 SDL_GL_DOUBLEBUFFER: 1 SDL_GL_BUFFER_SIZE: 16 SDL_GL_DEPTH_SIZE: 16 GL_VENDOR: Intel GL_RENDERER: Intel 845G GL_VERSION: 1.3.0 - Build 4.14.10.4342 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE=2048 Using GL_LINEAR for textures. Using texture format GL_RGB5_A1. W_ReportLocks: Lump Size Locks Tics CRBRICK 272 1 0 CRTAN 256 1 0 CRGRAY 256 1 0 CRGREEN 256 1 0 CRBROWN 256 1 0 CRGOLD 256 1 0 CRRED 256 1 0 CRBLUE 256 1 0 CRBLUE2 256 1 0 CRORANGE 256 1 0 CRYELLOW 256 1 0 COLORMAP 8704 1 0 S_START 0 143458368 -1240 F_START 0 143458368 0 C_START 0 143458368 0 WATERMAP 8704 1 0 Help Please? 0 Share this post Link to post
Scuba Steve Posted October 28, 2007 Are you trying to run it with PRBoom? The mod is broken, and the author to lazy to fix it. It only works with the zdoom version included with the zip. This really should be moved to the 'Questions' forum, as in "Why are you trying to play Doom Rampage Edition?" 0 Share this post Link to post
entryway Posted October 28, 2007 M_LoadDefaults: Load system defaults. default file: C:\Documents and Settings\Kids\Desktop\DoomReplayEditor/glboom.cfg It is not about Doom Rampage Edition. It is about Doom Replay Editor. 0 Share this post Link to post
exp(x) Posted October 28, 2007 The real question is why is your account name "Kids"? 0 Share this post Link to post
MP2E Posted October 28, 2007 exp(x) said:The real question is why is your account name "Kids"? Well, that's because I was using my mom's computer. Anyway, Problem Solved. Turned out i was using an old version of Doom Replay Editor. I contacted RamboBones and we got it sorted out. 0 Share this post Link to post