sleepy_boy Posted January 17, 2002 OK, some levels in doom have good, functional designs, however, some levels have no logical design and are very useless in the long run (this excludes hell levels). Examples: Functional: e2m2(package sorting), map10 (refueling station) Dysfunctional: map05, e1m7 (hardly any computers) So anyway, anyone who wants to give some explanations to their level of choice can here. Map 24 is (in my opinon) a mining operation. 0 Share this post Link to post
Erik Posted January 17, 2002 map05, a sewage system. e1m7, sleepy boy execution facility. 0 Share this post Link to post
Julian Posted January 17, 2002 The point in DOOM has never been any kind of functional realism. The whole atmosphere of the game is, imo, due to this unrealistic design. Somehow when you walk in those bases, you know something's wrong... like those screens in e1m1 way out of range for a normal human being. 0 Share this post Link to post
Fredrik Posted January 17, 2002 The point in DOOM has never been any kind of functional realism. The whole atmosphere of the game is, imo, due to this unrealistic design. Somehow when you walk in those bases, you know something's wrong... like those screens in e1m1 way out of range for a normal human being.Gotta agree with that. 0 Share this post Link to post
Sharessa Posted January 17, 2002 If you think trying to explain Doom levels is hard, try explaining ROTT levels. There was about 5% indoor area. It may sound blasphemous, but Duke Nukem 3d is the only old FPS where all the levels made at least 90% sense. This is up to and including Quake 2. 0 Share this post Link to post
nxn Posted January 17, 2002 they're just games, who cares, as long as you have a fun time playing them that's all that matters. 0 Share this post Link to post
doomsick Posted January 17, 2002 they're just games, who cares, as long as you have a fun time playing them that's all that matters. oh my god! a sane person!:) 0 Share this post Link to post
Sharessa Posted January 17, 2002 I never said they weren't fun. THey just don't make any sense... ...like anime... ...with fun. 0 Share this post Link to post
nxn Posted January 17, 2002 they're just games, who cares, as long as you have a fun time playing them that's all that matters. oh my god! a sane person!:) whoa! come one just called me sane!! this has to mean something, hmm. 0 Share this post Link to post
pritch Posted January 18, 2002 If you think trying to explain Doom levels is hard, try explaining ROTT levels. There was about 5% indoor area. It may sound blasphemous, but Duke Nukem 3d is the only old FPS where all the levels made at least 90% sense. This is up to and including Quake 2. Yes, agree. Unfortunately Duke was poorly executed so the potential for the realism was never, um... realised? And thanks for deleting my earlier comment Lüt, but you're too late, DC already did it for me! => 0 Share this post Link to post
Lüt Posted January 18, 2002 And thanks for deleting my earlier comment Lüt, but you're too late, DC already did it for me! =>Eh, the forums crashed before I could get to his :P 0 Share this post Link to post
Doom-Child Posted January 18, 2002 What the? Another post deleted? This must be the work of...THE MAN!!! DC 0 Share this post Link to post
SaGa Posted January 18, 2002 The levels in doom whernt about looking real life as possible or making sense, there basicly maps to kill hellspawns in. 0 Share this post Link to post
Zaldron Posted January 18, 2002 I like my levels with sense, thank you. Actually I had some great fun trying to explain certain areas in DOOM. It's basically easy on E1 and E2 while E3, E4 and D2 don't make any sense at all. 0 Share this post Link to post
nxn Posted January 18, 2002 bah, good for nothing logic, it only makes things complicated. 0 Share this post Link to post
nxn Posted January 18, 2002 using your brain to play games sounds just dumb. Games are supposed to be fun. Why is school boring? cause you gotta use your head! That's why games should be the exact opposite. 0 Share this post Link to post
Sharessa Posted January 18, 2002 Civilization is just about my all-time favorite game. I'd say that it uses a lot of brain, but it's very fun as well. 0 Share this post Link to post
nxn Posted January 18, 2002 I played that game before, I don't think it involves that much brain power. 0 Share this post Link to post
Zaldron Posted January 18, 2002 Fuck, brain usage is only boring when you're doing stuff against your will. If I want to play HMM3 I'll gladly use my head... 0 Share this post Link to post
Zaldron Posted January 18, 2002 I played that game before, I don't think it involves that much brain power. Did you actually beated it? 0 Share this post Link to post
999cop Posted January 18, 2002 Zaldron: do you mean "Did you actually beat it?" ? 0 Share this post Link to post
læmænt Posted January 18, 2002 Ahem... Here's my level explanations: MAP01: An entryway. MAP08: A circle of death. MAP09: A pit. MAP30: An icon of sin. E2M1: A Deimos anomaly. (to be continued...) 0 Share this post Link to post
Doom-Child Posted January 18, 2002 You syntax junkies make me sick! Take your high talk, your big words, your PANTS, your postal system, your color TV sets, your Tony Jacklin golf clubs, and your bleeding Masonic secret handshakes YOU WOULDN'T LET ME JOIN WOULD YOU, YOU BLACKBALLING BASTARDS! WELL I WOULDN'T BECOME A FREEMASON NOW IF YOU WENT DOWN ON YOUR LOUSY, STINKING, PURULENT KNEES AND BEGGED ME! ... ... ... oops. DC 0 Share this post Link to post
Zaldron Posted January 18, 2002 Zaldron: do you mean "Did you actually beat it?" ? Nope, I meant "Let the Fierce Lobster Fight Against The Great King of the Rift!" :P 0 Share this post Link to post
Erik Posted January 18, 2002 Ahem... MAP08: A circle of death. You mean MAP11!!!!11 0 Share this post Link to post