engineer Posted July 9, 2008 http://georgheissmann.googlepages.com/Screenshot_Doom_20080709_012117.jpg http://georgheissmann.googlepages.com/Screenshot_Doom_20080709_012059.jpg http://georgheissmann.googlepages.com/Screenshot_Doom_20080709_012045.jpg I've decided to dabble into Doom mapping again and started working on it again. Tightened up the "shrine" a little, added an entryway and a large outdoor area which will probably lead into a volcano that also has blood flowing through it. EDIT: Here is the current state of the .wad. I'm putting this up because I think the huge outside area is a bit too hard. http://georgheissmann.googlepages.com/what2.wad The map abruptly ends inside of the volcanic caverns, though this area is far from finished. 0 Share this post Link to post
Butts Posted July 9, 2008 looks classic and E4. nice job keep up the good work. 0 Share this post Link to post
Cupboard Posted July 10, 2008 Nice. Looks like you've got something going there. The visuals look a bit bland at the moment (single flats/wall textures covering large areas) but I like it so far. 0 Share this post Link to post
engineer Posted July 10, 2008 Detail is slowly but surely being folded into the map, with pillars, general decoration, monsters and rough lighting variations being grafted in as I go. Right now, the huge outdoor area is undergoing a bit of trial and error to see what would make it worth actually exploring. 0 Share this post Link to post
deathbringer Posted July 10, 2008 That big ASHWALL wall could use some tall "steps" and varying-height "sky ceilings" at the top to break it up a bit. Unless it's just a temporary edge of a courtyard which will eventually be replaced by another building, and you just ushed ASHWALL as a placeholder as it was the first texture, that is. 0 Share this post Link to post
engineer Posted July 10, 2008 That open area... not even CLOSE to being finished. It will be filled in and broken up with battlements and other bits of detail. The stairway to the volcano interior is done, i just need to finish up the open area then work on the guts (heh) of the Volcano. 0 Share this post Link to post
engineer Posted July 11, 2008 Is this considered to be too many monsters in one area? 0 Share this post Link to post
esselfortium Posted July 11, 2008 Not at all. As long as it's playable you could have a lot more than that. 0 Share this post Link to post
engineer Posted July 11, 2008 Yeah, I just need to add in some more health. I do intend to /newstuff this because I am taking my time and making sure that I avoid "first map" mistakes. In fact, a lot of first maps would be /newstuffable if the authors would just continusly evaluate their map with every change. 0 Share this post Link to post
Death-Destiny Posted July 11, 2008 Looking good so far, Engineer. =) If you plan to /newstuff this, you may find it beneficial to post a link to your map here for playtesting once it's ready. That way, if you overlook something, someone around here can catch it for you, so you can correct it and submit a playtested version to the archive. 0 Share this post Link to post
engineer Posted July 11, 2008 That was the plan. Once I get some of the Volcano mapped out I will post a link here so it can be playtested. 0 Share this post Link to post
engineer Posted July 13, 2008 Mabye I should put up the update with the E3-ish lava pit in it.... 0 Share this post Link to post
Death-Destiny Posted July 13, 2008 Pretty nice. I liked the aethetic choices you made for a Doom 1 map. Good job. I think the end part is acceptable so long as the player fights more methodically instead of running out there and trying to dodge hitscans like they think they're invisible... I caught a few things to make suggestions about. 1. I believe you overlooked to set you doorframes as lower unpegged as they all rose with the doors. 2. Also, the first demon you see upon entering the volcano prior to the plasma rifle (Thing 250) is just ever so slightly stucked in the wall, so it can't move. 0 Share this post Link to post
engineer Posted July 14, 2008 Updated. File renamed "what2" because I made some changes that I may regret later on and did not want to overwrite the original stuff. Changes: -Huge lava cavern w/ enemies. Need help with ideas for this part. Item placement not final (anywhere.) -Most door tracks are fixed. -Second door added to exit to "church" to further expose player to fire and to reduce "funneling". -Minor detailing. -Chainsaw added to "secret" room. 0 Share this post Link to post
engineer Posted December 27, 2008 holy shit Well, i've whittled away at it some more. Now it's starting to take shape. Moved away from full lava and to a mix of lava and blood. (WARNING: widescreen.) http://georgheissmann.googlepages.com/Screenshot_Doom_20081227_072503.jpg http://georgheissmann.googlepages.com/Screenshot_Doom_20081227_072634.jpg http://georgheissmann.googlepages.com/Screenshot_Doom_20081227_072725.jpg Uploaded, check the first post. 0 Share this post Link to post
Udderdude Posted December 27, 2008 I played through it so far, I guess I reached the "end" because I killed every monster. Not bad, could use a bit more detail. Most of the fights were pretty easy. 0 Share this post Link to post
engineer Posted December 27, 2008 Yeah, I agree. The reason it's so short is because I don't know what to do beyond that tunnel. Suggestions? 0 Share this post Link to post