Alter Posted July 18, 2008 Do you ever thought that Ultimate Doom can't be fun, epic, long? You're definitely wrong right there... I present you my latest and probably last production of this scale, Xenus 1.5! A long anticipated Remake of crappy Xenus, this time, it's split into 8 maps to present each part of complex... I want you people to test all maps (E1M1-E1M8) in prboom+ (I did it a lot but i'm sure i'm missing some bugs!), find all bugs, give some suggestions etc. Screens: http://wadsinprogress.info/?a=showshot&wad=897&shot=1 http://wadsinprogress.info/?a=showshot&wad=897&shot=2 http://wadsinprogress.info/?a=showshot&wad=897&shot=3 Download: http://files.filefront.com/xenus15f2zip/;11112015;/fileinfo.html 0 Share this post Link to post
Mithral_Demon Posted July 18, 2008 Pretty good Alter, love the hell portion of it. (screen3) So it's just a remake, anything new other then detail or just same as ever? 0 Share this post Link to post
Alter Posted July 18, 2008 Mithral_Demon said:Pretty good Alter, love the hell portion of it. (screen3) So it's just a remake, anything new other then detail or just same as ever? Well, i would'nt call it same, it's way different than original but still, it's a good remake, thinking i started it in January 2007... man that's a long-ass time, no wonder i'm releasing public beta now 0 Share this post Link to post
hawkwind Posted July 20, 2008 Nice mapset. Bug report ... E1M1 - Wrong texture on either line 1750 or 1751. E1M2 - a) Lines 6688, 6689 etc needed N5META47 on their back side sidedef. b) It is possible for the player to walk between line 6841 and line 7314/7315. This means the door sector 1203 will not shut. Upon using the switch at line 7480, the player can run to sector 1152, with the door closing behind the player ( assuming the player now crosses line 6841. The player cannot now re-enter sector 1174 ). c) Lines 8013/8011 not lower unpegged. E1M3 - a) Would have looked better if you Y aligned lines 3711/3714 and removed the upper unpegged flag instead and gave line 3713 and upper unpegged flag. b) Switch at line 1933 is tagged # 10 but no sector tag # 10 - switch does not work. Maybe this could be used instead as the switch to the secret level ? E1M4 - a) Sector 35 contains unknown sprites DoomED # 70. This is the firecan for doom2 not ultimate doom. Sort of works. b) Lines 2040/2033 needs a Y alignment. E1M5 - Sectors 444-447 should have had the floor flatSFLR6_1. Same for sectors 574, 580-582 ( these have no hanging sprites). In Dehacked and Mapinfo lumps you make mention of E1M9 , the secret level, but you do not have an E1M9, but an E4M1 instead. I'm guessing this was meant to be the secret level E1M9 ? 0 Share this post Link to post
Alter Posted July 20, 2008 hawkwind, the secret level is planned for 1.1 release which will fix bugs, add additions and the level itself, it will be a surprise what level will be like 0 Share this post Link to post
Tamashii Posted July 22, 2008 can't load saved games in this wad for some reason with zdoom. crashes zdoom out. 0 Share this post Link to post
hawkwind Posted July 22, 2008 I've just noticed that this has been uploaded to the archives, still with the bugs ? ftp://archives.gamers.org/pub/idgames/newstuff/xenusrev.zip 0 Share this post Link to post
Kyka Posted July 22, 2008 Hey alteworlder..... Nice work... the screens look goodreally good, n I loved ultimate doom. Will play through it soon, to see what I can see. Hawkwind... man its good to have someone so thorough with testing maps.... Good work 0 Share this post Link to post
hawkwind Posted July 22, 2008 Kyka said:Hawkwind... man its good to have someone so thorough with testing maps.... Good work Thanks :) 0 Share this post Link to post