esselfortium Posted July 29, 2008 Recently I've been working on a certain project with a 35mb resource wad. There are nearly 500 flats and more than 3600 texture1 entries. Doom Builder regularly chokes on this, resulting in frequent crashes. I don't have the necessary tools to mess with the DB source myself, nor do I really know what I would actually be able to do if I had them, so I'm wondering if anyone who's worked with the Doom Builder source thinks it would be possible to give it more texture memory, or whatever texture-related issue the problem is. Would a fix be possible at all, or is it some major complicated bug that's only manifested when using large wads and that can't really be improved? 0 Share this post Link to post
Eternus Posted August 5, 2008 Wow, would you mind sharing those textures with me? I am getting more and more frusturated with the lack of textures for Doom. 0 Share this post Link to post
esselfortium Posted August 5, 2008 I can't; it's a closed project and a lot of the textures from it haven't been released anywhere else yet. I can, however, recommend you check out the resource wad I compiled for Community Chest 4. It's pretty big and covers quite a few different themes. :) 0 Share this post Link to post
Eternus Posted August 5, 2008 Thank you, these Textures will probably stay the tide of insanity for a while longer. 0 Share this post Link to post
Gez Posted August 11, 2008 esselfortium said:Recently I've been working on a certain project with a 35mb resource wad. There are nearly 500 flats and more than 3600 texture1 entries. KDiKDiZD? 0 Share this post Link to post
esselfortium Posted August 11, 2008 No, the main KDiKDiZD resource wad is less than half the size of this, and that's including monster sprites as well. :P 0 Share this post Link to post
myk Posted August 11, 2008 If the levels' texture themes vary enough you could split the resource WAD accordingly (kind of like Quake has episode-based texture sets). 0 Share this post Link to post