Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
SirBardCat

chocolate doom

Recommended Posts

after figuring out acs, i'm trying to see what i can do visually within the limits of doom2.exe. i didn't get very far before i received this error message when trying to run it in chocolate doom.

W_CacheLumpNum: 16032933 > = numlumps"

double checked my resource wad and map and nothing seems wrong.

Share this post


Link to post

Mordeth said back in 2001:
You have inserted flats and/or sprites in your wad. When you use the vanilla Doom2 engine you'll need to insert all other flats/sprites, too. For this you can use eg. deusf, available in our 'utilities' section. More information in the docs.

If you want to use a port to run your wad, make sure you have inserted your flats and/or sprites between the appropriate entry markers. See the documentation of your source port for more information.

Some tips on inserting extra flats/sprites in your wad for vanilla Doom can be found at Doomworld's Editing Tutorials.

Hope this helps,


Found this when I googled "W_CacheLumpNum" and it looks like it should solve your problem.

Share this post


Link to post

Use the -merge command instead of the -file command. This will make Chocolate Doom emulate using DeuSF merging the iwad resources into your wad (emulated in memory; it doesn't actually alter your wad), which was needed to add new resources in vanilla.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×