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Reinchard666

High Res Hud Face and other..

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I wonder if anybody make some high-resolution graphic of Doomsguy face?
I try do it myself, but i'm not graphic. I use PhotoZoom Pro 2 and I make something like this:




and some others:





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I'm sorry, but this is really not the way to go about making high-res graphics. What PhotoZoom Pro appears to be doing is just scaling up the image and applying filters to it, which is rather redundant in the context of a game, because the GL ports like EDGE and GZDoom will do this automatically in the game.

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WildWeasel said:

I'm sorry, but this is really not the way to go about making high-res graphics. What PhotoZoom Pro appears to be doing is just scaling up the image and applying filters to it, which is rather redundant in the context of a game, because the GL ports like EDGE and GZDoom will do this automatically in the game.


You're right.

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You didn't "make high resolution" images, you scaled up and filtered. If you want REAL Hi-Resolution sprites, they have to be made from scratch.

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Reinchard666 said:

Man, you don't understand. I just paste this only for example of PhotoZoom Pro... Jeez, I ask for links to high resolution hud face...


Unfortunately, I am not aware that any such exist. perhaps you could go with using a different kind of HUD face

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One of the downloads on http://risen3d.newdoom.com/downloads.htm contains a high res hud face. I keep forgetting which though.

If you like putting things through filters you might want to check out hq4x, if you put its results through a grainy noise filter you get something that's (in my opinion) better than the blurry filters. The only time I like the blurry filters is for particles (to make them look like little cloud puffs instead of squares or circles), the other DOOM stuff looks better non-blurry.

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I download hq4x, but I don't understand how can I use this with Doom textures/sprites. Program just open and close. This is some plugin to Kega or something... I need a dos emulator to work with this???

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Cool, I'm gonna have to try that out just for the ouchface...

Heh, I remember attempting to make hi-res hudface sprites in the past.



I did the above image in vector, so you could theoretically scale it to any size you want.

Too bad my method for making these takes way too long, and a lot of squinting at low res pixels when trying to get it to look close to the original. Some of the shading and highlights are a bit off as well.

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Reinchard666 said:

IMO second version looks little better.


Because hq4x only works good with Cell-Shaded(Cartoonish) images, not a very detailed paintings. That means, doom graphics won't look good.

Also, for the colors in hq4x, the hues just shifted. I don't know why could this happen.

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Reinchard666 said:

So this is version from hq4x:

and this is from PhotoZOom pro:

IMO second version looks little better. And what happen with colors??

They both look horrible.

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That's what they look like with their skin peeled off - oops - wrong thread. :-)

To my eye they look blurry - little's been gained by increasing the resolution.

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printz said:

I like the blue baron. Really.

It's what happens after Maes has his way with the Baron...

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