Evil Revenant Posted August 28, 2008 Download link: http://kaiser.startan3.com/Public/Doom64.zip That link ain't working for me. I want to try out the new 1.1c, but I'm stuck with 1.1b due to broken link.... Can ya please reupload the download link? Also I'm hoping 1.1c is now compatible with the use of gamepads so I can play this game with my Xbox 360 controller.... If not then there's aways a next update version to wait for...... Do ya also plan to add the new levels Nukage Facility, Shadows Watching, Forbidden Deeper, Crisis, Death Labs and Doom 64 Museum from............ http://www.doom2.net/~doomdepot/abs-about.html http://www.doom2.net/~doomdepot/abs-screen.html And the outcast levels as well (w/4 plus new enimies).......? http://www.doom2.net/~doomdepot/abs-download.html It would be great if ya can add that in as well since Doom 64 TC doesn't work in my computer for some unknown reason but I like your Doom 64 EX alot better than Doom 64 TC since Doom EX has it's own 1 simple wad unlike Doom 64 TC which ya have to use a Doom 2 wad...... If it's possible you to add the new power up from Skulltag like Timefreeze and Quad Damage for Doom 64 EX? If possible, but that would kick @$$!! 0 Share this post Link to post
Nuxius Posted August 28, 2008 Evil Revenant said:Download link: http://kaiser.startan3.com/Public/Doom64.zip That link ain't working for me. I want to try out the new 1.1c, but I'm stuck with 1.1b due to broken link....Tango said:Er ummm maybe Hobbs forgot to tell you this. Startan3 will be gone for a week or so and everything that was on there will be lost. Site renewal or something. I think :| Evil Revenant said:Do ya also plan to add the new levels Nukage Facility, Shadows Watching, Forbidden Deeper, Crisis, Death Labs and Doom 64 Museum from............ And the outcast levels as well (w/4 plus new enimies)....... http://www.wadsinprogress.info/?a=listwads&wad=1145 0 Share this post Link to post
Evil Revenant Posted August 28, 2008 Nuxius said: -------------------------------------------------------------------------------- Evil Revenant said: Download link: http://kaiser.startan3.com/Public/Doom64.zip That link ain't working for me. I want to try out the new 1.1c, but I'm stuck with 1.1b due to broken link.... -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Tango said: Er ummm maybe Hobbs forgot to tell you this. Startan3 will be gone for a week or so and everything that was on there will be lost. Site renewal or something. I think :| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Evil Revenant said: Do ya also plan to add the new levels Nukage Facility, Shadows Watching, Forbidden Deeper, Crisis, Death Labs and Doom 64 Museum from............ And the outcast levels as well (w/4 plus new enimies)....... -------------------------------------------------------------------------------- Nuxius said:[/ http://www.wadsinprogress.info/?a=listwads&wad=1145 [/B] So Startan3 will be gone for a week or even longer huh. That suck @$$!! Oh well may I ask any of the to please put up a temp download link for Doom 64 EX 1.1c until Startan3 starts working again? And thanks Nuxuis for that link, I will now keep on track for Kaiser's new Doom 64 levels for EX. Can't wait for that Doom 64 map maker too!! 0 Share this post Link to post
Kaiser Posted August 28, 2008 Evil Revenant said:Can't wait for that Doom 64 map maker too!! http://www.doomworld.com/vb/doom-editing/43861-doom64-ex-editing-tools-and-docs-online/ edit: fuck, I had the tools on startan3 as well.. 0 Share this post Link to post
Evil Revenant Posted August 28, 2008 Kaiser said:http://www.doomworld.com/vb/doom-editing/43861-doom64-ex-editing-tools-and-docs-online/ edit: fuck, I had the tools on startan3 as well.. That fucking sucks ass!! Hope some of ya dudes can reupload the tools as well. And I love to help ya Kaiser to keep on track on bugs once I can get my hands on version 1.1c..... Why in the fuck Startan3 had to shutdown at this time??!! I guess it would be best if from now on you and everyone else should keep back up files on megaupload or esnips at this case....... 0 Share this post Link to post
SteelPH Posted August 28, 2008 I'm in the midst of providing a mirror for 1.1c. I'll edit this post when I get it up. EDIT: It's up http://www.megaupload.com/?d=GPVZE97A 0 Share this post Link to post
Kaiser Posted August 28, 2008 footman said:I'm in the midst of providing a mirror for 1.1c. I'll edit this post when I get it up. EDIT: It's up http://www.megaupload.com/?d=GPVZE97A Updated first post. 0 Share this post Link to post
fenderc01 Posted August 29, 2008 Another Mirror for 1.1c: http://www.mediafire.com/file/bmirympordn/Doom64.zip 0 Share this post Link to post
Jets Posted August 29, 2008 Kaiser said:Updated first post. Thanks for your great work on doom64ex. Others private mirror for Doom64EX (unlimited & fast): http://jets.emu-france.com/doom64ex/Doom64.zip (redirect to: http://jets.emu-france.info/doom64ex/Doom64.zip) 0 Share this post Link to post
Kaiser Posted August 29, 2008 Wow, thanks everyone! Also, I would like to note that I've started work on the SDL/OpenGL conversion of Doom64EX, which hopfully should be portable and a lot more efficient than the current directx api. 0 Share this post Link to post
Evil Revenant Posted September 1, 2008 Might as well put up my mirror too to show that I'm a supporter too!! http://www.megaupload.com/?d=O2CNMOPG (This one is comes with the features already unlocked!) 0 Share this post Link to post
Evil Revenant Posted September 1, 2008 By the way Kaiser take a look at this....... http://youtube.com/watch?v=aCz38jsd3HI (Made by unknownna. Now that's real AI!!) Topic link - http://skulltag.com/forum/viewtopic.php?f=12&t=10618&st=0&sk=t&sd=a&sid=c2b22dff31309426f66e4724b4fcdb2c It would be cool if ya can ask unknownna to use the coop marines codes or for unknownna to make a coop marines wad for Doom 64 EX. I can send a message to unknownna from ya if ya want..... 0 Share this post Link to post
exp(x) Posted September 1, 2008 Kaiser said:Also, I would like to note that I've started work on the SDL/OpenGL conversion of Doom64EX, which hopfully should be portable and a lot more efficient than the current directx api. Sweet! 0 Share this post Link to post
doomaniac64 Posted September 19, 2008 The doom 64 ex is lagging too much on my machine. I a have 256 mb video board,1 Gb ram and 2,26 GHz processor.And I use directx 9.0 0 Share this post Link to post
hardcore_gamer Posted September 19, 2008 Evil Revenant said:By the way Kaiser take a look at this....... http://youtube.com/watch?v=aCz38jsd3HI (Made by unknownna. Now that's real AI!!) Topic link - http://skulltag.com/forum/viewtopic.php?f=12&t=10618&st=0&sk=t&sd=a&sid=c2b22dff31309426f66e4724b4fcdb2c It would be cool if ya can ask unknownna to use the coop marines codes or for unknownna to make a coop marines wad for Doom 64 EX. I can send a message to unknownna from ya if ya want..... They can't open Doors, or jump, or pick up new weapons. 0 Share this post Link to post
Kaiser Posted September 20, 2008 doomaniac64 said:The doom 64 ex is lagging too much on my machine. I a have 256 mb video board,1 Gb ram and 2,26 GHz processor.And I use directx 9.0 Have you verified that music priority is set to low? And do you still lag even with music turned off? 0 Share this post Link to post
doomaniac64 Posted September 21, 2008 Now it's ok. I've played and would like to suggest somethings: *You could add a "aim" options in the display. *Also the mouse could move more faster.I put the sensibility to the max but it's still low for me. *The sound meters are very inaccurate.I lowered only a little and the sound was already off. *The sky sometimes show some strange parts. One more thing:how can I build stages for this too?I didn't found anything to help me in the other thread. 0 Share this post Link to post
Kaiser Posted September 21, 2008 doomaniac64 said:One more thing:how can I build stages for this too?I didn't found anything to help me in the other thread. Here's a temp. link: http://www.megaupload.com/?d=343N9DJ9 0 Share this post Link to post
Jets Posted September 22, 2008 Kaiser said:Here's a temp. link: http://www.megaupload.com/?d=343N9DJ9 Mirror: http://jets.emu-france.com/doom64ex/Builder64_1.68build463.7z ;) 0 Share this post Link to post
ReFracture Posted September 30, 2008 Hey kaiser, I have a slight issue regarding performance on v1.1c. I have the music priority set to lowest, and I run it at 1680x1050. Full screen, it stutters a bit...whereas windowed runs smoothly. Specs: AMD64 X2 4200+ 2.2 Ghz 2 gigs DDR400 RAM nVidia GeForce 8800GT 512mb Windows XP Pro SP3 Doom64 IWAD: 16,347,272 bytes Doom64.z64 : 8,388,608 bytes These are 'size' not 'size on disk' It also seems to crash every once in a while when loading a save game. I realize you hate mp3 music wads (You've stated this time and time again) but is there any other reason your unwilling to make this compatible with the absolution mp3 wads? Music emulation is seriously killing the performance for some people. Edit: Also, not sure if this has been reported already, but here's an issue I had: http://img340.imageshack.us/my.php?image=doom64ip0.jpg 0 Share this post Link to post
Kaiser Posted September 30, 2008 Mike.Reiner said:Hey kaiser, I have a slight issue regarding performance on v1.1c. I have the music priority set to lowest, and I run it at 1680x1050. Full screen, it stutters a bit...whereas windowed runs smoothly. Specs: AMD64 X2 4200+ 2.2 Ghz 2 gigs DDR400 RAM nVidia GeForce 8800GT 512mb Windows XP Pro SP3 Doom64 IWAD: 16,347,272 bytes Doom64.z64 : 8,388,608 bytes These are 'size' not 'size on disk' It also seems to crash every once in a while when loading a save game. I realize you hate mp3 music wads (You've stated this time and time again) but is there any other reason your unwilling to make this compatible with the absolution mp3 wads? Music emulation is seriously killing the performance for some people. Edit: Also, not sure if this has been reported already, but here's an issue I had: http://img340.imageshack.us/my.php?image=doom64ip0.jpg I am aware of the intermission bug. Also, you may want to try the newest version which uses opengl/sdl: http://doom64ex.sourceforge.net/TempFiles/Kex_Engine.zip You'll need to recreate the iwad from the updated wadgen utility. Let me know if the performance problem persist in this version. 0 Share this post Link to post
ReFracture Posted October 1, 2008 Played to level 3 at 1680x1050 fullscreen (edited the .cfg to get that) and it ran just fine. Had some graphical anomalies, but I figured I would considering your switching to opengl and this is just a beta. Edit: I forgot to mention, that whenever I start this build, the mouse doesn't work, (I can see the mouse over the renderer and clicks register, but movement does not do anything.) Minimizing out and back into the game fixes this though. 0 Share this post Link to post
Kaiser Posted October 1, 2008 Mike.Reiner said:Edit: I forgot to mention, that whenever I start this build, the mouse doesn't work, (I can see the mouse over the renderer and clicks register, but movement does not do anything.) Minimizing out and back into the game fixes this though. Is this still in fullscreen or windowed? Also, please tell me about these anomalies. I need to know.. 0 Share this post Link to post
ReFracture Posted October 1, 2008 Kaiser said:Is this still in fullscreen or windowed? Also, please tell me about these anomalies. I need to know.. Fullscreen. I'll go ahead and get some screenshots of these anomalies. Edit: http://img524.imageshack.us/my.php?image=doom4jb4.jpg Tried to play in a window at 1024x768, this happens every time. http://img525.imageshack.us/my.php?image=doom1ti6.jpg http://img525.imageshack.us/my.php?image=doom2kg4.jpg Compare. The sky raises with your view. http://img524.imageshack.us/my.php?image=doom3bo8.jpg I can see the sky on the far end of those chain cages. I tested the same spots at 1024x768 (went full screen) to see if maybe it was the odd resolution I run, but it still did it. Here are some shots from the 1.1c build you should look at as well. http://img518.imageshack.us/my.php?image=doom5js6.jpg http://img523.imageshack.us/my.php?image=doom6fg7.jpg The stars, rather than the mountains, raise with your view. http://img262.imageshack.us/my.php?image=doom7yq4.jpg No cage anomaly. 0 Share this post Link to post
Kaiser Posted October 1, 2008 The cage anomaly is some retarded depth issue with the alpha blending I've been trying to fix that for quite some time but ran out of ideas. I am also aware about the sky, but I am not sure when I'll get around to that since I haven't really focused on making mouselook a main feature. http://img524.imageshack.us/my.php?image=doom4jb4.jpg I happen to be using windowed mode at 1024x768 and I have never seen that before. What video card are you using? 0 Share this post Link to post
ReFracture Posted October 1, 2008 nVidia GeForce 8800GT 512mb Drivers are relatively up to date (relatively meaning july), new ones just came out a few days ago, guess I'll go download 'em. Edit: Weird, it's not doing it anymore, and I didn't install the new drivers yet.. didn't change anything. 0 Share this post Link to post
DaniJ Posted October 1, 2008 The depth issue with the sky is probably something trivial. I could take a look if you'd like? Is this in svn yet? 0 Share this post Link to post
Kaiser Posted October 1, 2008 DaniJ said:The depth issue with the sky is probably something trivial. I could take a look if you'd like? Is this in svn yet? Unfortuently, no. I still need to clean up the svn. But I have it available as a seperate link: http://doom64ex.sourceforge.net/TempFiles/Kex_Engine_Src.zip 0 Share this post Link to post
Kaiser Posted December 31, 2008 Nemark said:Any recent news on this? Getting close to announcing the first actual release of D64EX. Currently tweaking networking support and other options, but its just about done. I'll more likely post the news in a few weeks or so. 0 Share this post Link to post