jute Posted September 27, 2008 Why isn't the Wolf3D source GPL? All the other Id stuff is (as far as I know). 0 Share this post Link to post
Creaphis Posted September 27, 2008 I think this just came up in a thread in Source Ports. The guessed reason there was: nobody asked. 0 Share this post Link to post
jute Posted September 27, 2008 What a shame! Does anyone know who to contact? 0 Share this post Link to post
jute Posted September 27, 2008 Yeah, I guess I really meant how, not who. 0 Share this post Link to post
leileilol Posted September 27, 2008 I find this boggling my mind because there are several ports that suddenly change the license to GPL, like wtf. no! 0 Share this post Link to post
jute Posted September 27, 2008 Well, I sent an e-mail. EDIT: I guess i could mention that this began when I noticed there was no open-content package for the Wolf3d source. I spent about two hours turning FreeDoom flats into Wolfenstein walls and then learned about this EULA stuff. 0 Share this post Link to post
andrewj Posted September 27, 2008 jute gyte said:Well, I sent an e-mail. You rock (I was not brave enough). 0 Share this post Link to post
Technician Posted September 27, 2008 I just assumed it was GPL. I guess they just never got around to it due to lack of interest. I hope that email gets throught to him. 0 Share this post Link to post
chungy Posted September 27, 2008 This topic reminded me that I wanted to see if there was any possibility to get RTCW source released... A lot more ambitious than getting Wolf3D relicensed (he'll probably say yes to that), but hey, I can't I didn't ask now :) 0 Share this post Link to post
John Smith Posted September 27, 2008 The Wolf3D source is such a gigantic mess to begin with I cannot imagine that making it GPL will somehow make it any more useful. 0 Share this post Link to post
NiGHTMARE Posted September 27, 2008 Actually, I think Todd Hollenshead might be a better person to ask than John C. 0 Share this post Link to post
jute Posted September 27, 2008 I guess if I don't get a reply from Carmack within a week or so I'll try Hollenshead. Where do you guys find these e-mail addresses? I couldn't spot Carmack's on id's site. 0 Share this post Link to post
Lüt Posted September 27, 2008 I think the naming scheme is pretty consistent with employee email addresses like theirs. 0 Share this post Link to post
leileilol Posted September 27, 2008 If it were GPL and if we did make a data project, what would it feature instead of Nazi Germany? Software patent offices? 0 Share this post Link to post
Remilia Scarlet Posted September 27, 2008 leileilol said:If it were GPL and if we did make a data project, what would it feature instead of Nazi Germany? Software patent offices? How about the RIAA? 0 Share this post Link to post
chungy Posted September 27, 2008 leileilol said:If it were GPL and if we did make a data project, what would it feature instead of Nazi Germany? Software patent offices? How about leaving it just requiring the original game data? Or at the very least do something original than just "OpenWolf3D" 0 Share this post Link to post
CODOR Posted September 27, 2008 jute gyte said: Where do you guys find these e-mail addresses?C:\>finger @idsoftware.com [idsoftware.com] Welcome to id Software's Finger Service V1.5! The following people have information available: User Name Description Project ------------ -------------------- ------------------------------ -------------- johnc John Carmack Programmer adrianc Adrian Carmack Artist kevinc Kevin Cloud Artist twillits Tim Willits Designer xian Christian Antkow Designer donnaj Donna Jackson id Mom kenneth Kenneth Scott Artist toddh Todd Hollenshead CEO raduffy Robert Duffy Programmer ttimo Timothee Besset Programmer patrick Patrick Thomas Artist chang Andy Chang Artist james James Houska Artist seneca Seneca Menard Artist jimd Jim Dose Programmer pat Pat Duffy Media Artist nelno Johnathan Wright Programmer mal Mal Blackwell Designer jerry Jerry Keehan Designer rescoe Steve Rescoe Designer matt Matt Hooper Designer jasonk Jason Kim Project Manager matry Marty Stratton Biz C:\> 0 Share this post Link to post
andrewj Posted September 28, 2008 if we did make a data project How about leaving it just requiring the original game data? Read the previous post a bit closer, we're talking about a media replacement project with some fresh concept instead of Nazis. Here's a radical idea: an imprisoned British pilot trying to escape from a Russian prison full of KGB agents. 0 Share this post Link to post
GreyGhost Posted September 28, 2008 There are other settings that could be explored if the Wolf3D community haven't already done so - wartime Japan, "communist" China, North Korea, Iran or filling Osama with hot lead in Afghanistan's Tora Bora caves. 0 Share this post Link to post
myk Posted September 28, 2008 You're a captured Iraqi soldier and just escaped from Guantanamo Bay's torture facility. With the help of some Cubans you've reached the American coast by boat and must proceed with caution, fighting the police, the military, mutant droids and zombies in a nation ruined by the lasting financial crisis. The final objective is to blow up Wall Street, from where the villains plot against the world. 0 Share this post Link to post
esselfortium Posted September 28, 2008 It's always somewhat boggled my mind that Wolf3D mods have gone off in really silly directions, like having "motorbike" levels that are completely unplayable due to the terrible steering (you can only attack by running enemies over with your bike, when you bump into something at a slow speed, you just get stuck and they kill you), instead of trying to really advance the engine's level design capabilities. Didn't the original System Shock use tile-based levels, but with the ability for the mapper to rotate individual tiles on the grid to create slopes and angled walls? It'd be really cool to see something like that put into Wolf3D somehow. Even if that'd be virtually impossible to do without rewriting it from scratch (and thus defeating the point, heh), some enhancements like what was done for Rise of the Triad would be a big help. Of course doing something like that would almost certainly require the map format to be expanded, unless it was hacked in with separate data files that are edited manually in addition to the base map...anyone for UWMF? :P As it is now, Wolf maps seem to be pretty much the same as they were in 1992, only with floor/ceiling textures, parallax skies, and impossible-to-control motorcycles... It's too bad something similar to the Boom standard never caught on with the Wolf modding community; a lot of mods require their own custom exes to run, because I guess none of the sourceports can do what they want. 0 Share this post Link to post
andrewj Posted September 28, 2008 esselfortium said:As it is now, Wolf maps seem to be pretty much the same as they were in 1992, only with floor/ceiling textures, parallax skies, and impossible-to-control motorcycles.... Heh. I think due to the limited memory that Wolf mods run under (DOS 640K), it hasn't been possible to create a Wolf port with user friendly modding capabilities like DDF or DECORATE or QuakeC scripting. 0 Share this post Link to post
esselfortium Posted September 28, 2008 Wouldn't it be possible for a source port to increase that limit, and/or completely replace the memory system? 0 Share this post Link to post
kristus Posted September 28, 2008 System Shock's engine is lightyears ahead of the Wolf3d engine. 0 Share this post Link to post
andrewj Posted September 28, 2008 esselfortium said:Wouldn't it be possible for a source port to increase that limit, and/or completely replace the memory system? I think there's been various ports to modern OSes, even some OpenGL ports, but none of them really (from what I can tell) gaining much traction in the Wolf community, perhaps because they were not complete, or perhaps because there is a lot of information and tutorials which apply to the DOS codebase and these ports change the code too much. The lastest port "Wolf4SDL" seems to be an active one gaining a fair bit of attention though. 0 Share this post Link to post
esselfortium Posted September 28, 2008 Interesting. And Wolf3D in GL seems like it'd somewhat defeat the point of Wolf hacking...no need to see what the limited renderer can be made capable of, let's just render polygons :\ 0 Share this post Link to post
DaniJ Posted September 28, 2008 If the Wolf3D source gets a GPL re-release; I promise the community an eventual jWolfenstein3D running under the Doomsday Engine (of course). 0 Share this post Link to post
jute Posted October 4, 2008 After a week or so I didn't get a reply from Carmack, so I've just e-mailed Hollenshead. Fingers are crossed! 0 Share this post Link to post