zap610 Posted October 7, 2008 Do you like Doom? Do you like strange museums that make no sense? If so, you might be interested in this project; or you might hate it. Of course even if you don't like those two things you may like this regardless. I don't know, it's not like I can read minds. Note: Some stuff may change upon release http://img91.imageshack.us/img91/2623/61616605vm6.png http://img387.imageshack.us/img387/6871/82200899yb1.png http://img387.imageshack.us/img387/5079/32618235sv0.jpg http://img91.imageshack.us/img91/5550/43431665es9.jpg http://img387.imageshack.us/img387/4774/99586212bj8.png There's also a wiki page about it which shows progress, then again that's pretty much the point of this thread. But the wiki has numbers and stuff so it looks more professional or something: http://zdoom.org/wiki/The_Empty_Museum 0 Share this post Link to post
StoneFrog Posted October 7, 2008 Beautiful... One thing - the wooden supports, the texture is a bit weird... 0 Share this post Link to post
The Lag Posted October 7, 2008 how far along are you? very nice architecture and mood. 0 Share this post Link to post
zap610 Posted October 8, 2008 StoneFrog said:the wooden supports, the texture is a bit weird... Good point, I just noticed this after I posted the shot. The Lag: how far along are you? It's been in progress for some time, so I would say it's about 20% done just because it needs some core elements to be added (of course some are nearly done). You can always check the wiki page since that lists pretty much everything there is to do, but obviously I can't update it with new shots so that is what I shall do here. 0 Share this post Link to post
Shaikoten Posted October 8, 2008 I think I see some SPACE on that floor ! ! ! 0 Share this post Link to post
printz Posted October 8, 2008 zap610 said:so I would say it's about 20% done just because it needs some core elements to be added (of course some are nearly done).80% is still a lot left to do... EDIT: because of which, it may still take at least a big fraction of a year to see this released. EDIT2: that sky floor continues to bug me. Again I may say that it either is: (1) a harmless glass-floor, (2) Quake 3 style void (vacuum), (3) a standard harmful field-floor dealing 20% damage (4) or a level exit? EDIT3: When will monsters come up? More than the stock Doom 2 cast will fit better in that background. 0 Share this post Link to post
zap610 Posted October 8, 2008 printz said:80% is still a lot left to do... EDIT: because of which, it may still take at least a big fraction of a year to see this released. I never said it was anywhere near done (or if I did please point it out so I can change it), and we would be lucky to release this before a year. I do however have a personal release goal set, but I would be a fool to just start throwing out dates in this thread. printz said:that sky floor continues to bug me. Again I may say that it either is: (1) a harmless glass-floor, (2) Quake 3 style void (vacuum), (3) a standard harmful field-floor dealing 20% damage (4) or a level exit? But I <3 sky floors :( Anyway it is going to be option 2, initially I had planned on being nice and having it simply teleport you back on the platform like in Alice, but also like Alice, some spots would kill you and it wouldn't be fair to have certain drops kill you and other drops teleport you without any way of knowing. printz said:When will monsters come up? More than the stock Doom 2 cast will fit better in that background. Some of those areas will have monsters in the final version, it's just empty now for show. And yes, there will be more than stock Doom 2 monsters to fit the atmosphere and gameplay. 0 Share this post Link to post
John Smith Posted October 8, 2008 Zap I do not wish to wait until the end of the year or longer to play this. It's so sexy. 0 Share this post Link to post
zap610 Posted October 9, 2008 I could release it now but it wouldn't be very fun to play. :V 0 Share this post Link to post
zap610 Posted October 12, 2008 I meant to post this sooner, but forgot. We are looking for musicians to help with music for this project, and *maybe* voice actors. Note that it isn't going to kill the project if nobody decides to help, however it would certainly speed up the progress. So if anybody is interested in voice acting or music, please respond and we can talk more. 0 Share this post Link to post
Dreadopp Posted October 12, 2008 I am a bit interested in doing some voice acting for this, but it all depends on what is involved in it for this particular project. I can certainly try some if you are going to decide to have speeches in the project. 0 Share this post Link to post
zap610 Posted October 12, 2008 What I'm mainly focusing on is character dialogue and sounds to go along with the characters (like doomguy sounds). Anybody can give it a try if they are interested, I just can't promise that they will be in. If anybody actually wants to try I guess I will post some random lines. 0 Share this post Link to post
Dreadopp Posted October 12, 2008 I'll give it a shot I suppose. :) Not guaranteeing anything though. 0 Share this post Link to post
zap610 Posted October 12, 2008 I'll leave this up for about a week or something. Anybody can either post their recordings here or PM me. Some of the quotes are from the story, some of the quotes will be changed, and some will never be used at all. I will not list any information about who the character specifically is and what he sounds like because it shouldn't really matter and I would like to keep at least some things secret. You can probably get some idea about them based on their lines; then again maybe not. Well, here goes nothing... EDIT: Too slow. 0 Share this post Link to post
Eternus Posted October 13, 2008 My jaw actually dropped when I looked at this, no joke. 0 Share this post Link to post
SyntherAugustus Posted October 13, 2008 I've always dreamed of a good shootout in an empty museum. Good stuff. 0 Share this post Link to post
zap610 Posted October 20, 2008 Thanks for the feedback everyone, it does help motivate knowing people actually give a crap about this. I am looking for beta testers for catching bugs obviously, but also to hang around and give feedback on ideas, mapping, etc. Also it would be great if they have IRC. Not going to try to make this complicated; if you are interested then let me know, and if I feel you are right for it then you're in. That's all there is to it. 0 Share this post Link to post
esselfortium Posted November 16, 2008 This one! Looks good, but I already told you that :) 0 Share this post Link to post