linuxguymarshall Posted December 13, 2008 I am using XWE. I am looking to edit the DOOM 2 Texture1.lmp lump. I have my reasons, a backup and I don't want to use patches. How can I do this 0 Share this post Link to post
wildweasel Posted December 14, 2008 From the way XWE works, I'd think you should just be able to create a new lump from the Entry menu and call it Texture1. Then you can probably right-click on any patch in your wad and add it to the Texture lump from there. 0 Share this post Link to post
andrewj Posted December 14, 2008 You can't create a TEXTURE1 lump without using patches, the lump is basically just a list of what patches are used in each texture. 0 Share this post Link to post
linuxguymarshall Posted December 14, 2008 Ah, I was under the impression that TEXTURE1 was a container for textures and all the stand alone textures were patches. That clears some things up. 0 Share this post Link to post
EarthQuake Posted December 14, 2008 TEXTURE1 is a list of textures that are assembled using patches from the PNAMES lump. PNAMES is a list containing the names of all patches defined, which are the actual graphic lumps in the WAD file. If you just want to go from graphic lumps to textures, and "skip" the patch phase, just highlight all new graphic lumps in your WAD using XWE, right click on the group, and select "Add to Textures". It will automatically add those patches as full textures to the stock Doom texture list. It will create a new PNAMES and TEXTURE1 lump for you (you still need the PNAMES lump). 0 Share this post Link to post