AveryMaurice Posted December 18, 2008 Sorry about the double post, but some of you may recall my Blood Gulch Doom Remake, I took it down because I accidently included some Doom resources. Okay, so the re-release is here! Its meant for deathmatchs over SkullTag and ZDaemon, I played it with bots and it played quite nicely. Get it here : http://maintargetstudios.webs.com/downloads.htm Comments are apreciated, EXCEPT about the whole "slope" issue, because if I added them it would have looked like a stair hill. Avery1555 0 Share this post Link to post
TomoAlien Posted December 18, 2008 Nice, but it's too flat, add some height changes. 0 Share this post Link to post
Eternus Posted December 19, 2008 I'd take all the lines and quintuple their sizes, so to stay true to the actual map, then tweak the cliffside paths into the map too :P The bases could also use some work. And the cave is kind of...flat? 0 Share this post Link to post
Mik57 Posted December 19, 2008 Yeah, the entire map is about 3 times too small. Plus, you wouldn't have to make a stair hill with the slope functions. At least make the caves go higher, and make the bases more than a tiny nook. Its a good idea, but it all around needs improvement. 0 Share this post Link to post
GreyGhost Posted December 19, 2008 I just downloaded the re-release and found that like it's predecessor it's full of Doom resources - none of which are required by your map. To fix that problem - open up XWE, delete everything above Map01 and re-upload. 0 Share this post Link to post
Craigs Posted December 19, 2008 Jesus Christ I deleted all the pointless files and the wad went from 3.04MB to 42kb. Here's the cleaned up version. http://www.mediafire.com/?sharekey=fae6533edb290414d2db6fb9a8902bda 0 Share this post Link to post
EarthQuake Posted December 19, 2008 I thought this looked familiar. Good job on not improving it any since the last time you posted. My old opinion still applies: EarthQuake said:2. It's not a very faithful recreation in my opinion. The entire level is completely flat with no height variation. And if this by chance is for ZDaemon or Skulltag, why not use sloping hills to make the map more closely remember Blood Gulch. I've seen a few recreations of the original map, and this doesn't really compare. Not trying to kill your ambitions or appear mean (just blunt), but you've got a lot of work before this is faithful. Also, the scale seems to be a good bit smaller. I've seen about 3 or 4 Blood Gulch recreations for Doom, and amongst those, I'd rate this a 3. And of all the Blood Gulch remakes I've seen for Doom, I would rate the best one a 5 (as compared to a standard-quality wad). So yeah, absorb the feedback you receive here and do something with it. 0 Share this post Link to post
GreyGhost Posted December 19, 2008 A nation of Recar's? Maybe Avery1555 uploaded the wrong wad. 0 Share this post Link to post
EarthQuake Posted December 19, 2008 He uploaded a modified IWAD the first time. This version is exactly the same, but all the IWAD graphics are gone. He still didn't exactly get it right, heh. The original maps are still somewhat there (although unplayable), and there are leftover lump markers and PC speaker sounds. 0 Share this post Link to post
GreyGhost Posted December 19, 2008 I took a look at the "Remake" thread in Post Hell and had an attack of deja-vu. ;-) 0 Share this post Link to post
AveryMaurice Posted December 19, 2008 GreyGhost said:I just downloaded the re-release and found that like it's predecessor it's full of Doom resources - none of which are required by your map. To fix that problem - open up XWE, delete everything above Map01 and re-upload. I did open it with XWE and it has no Doom resources, only Map01. No graphics, sounds or anything. 0 Share this post Link to post
AveryMaurice Posted December 19, 2008 Craigs said:Jesus Christ I deleted all the pointless files and the wad went from 3.04MB to 42kb. Here's the cleaned up version. http://www.mediafire.com/?sharekey=fae6533edb290414d2db6fb9a8902bda Okay, so sorry bout that, I see them now. Im post this up on the website. 0 Share this post Link to post
AveryMaurice Posted December 19, 2008 Okay, the clean version is posted on the site. Btw, I spelt "Reincarnation" wrong, but anyways the definition is : "a second or new birth" (google define function) lol Im making elevations changes and other changes to the map now. Thanks for the tips. 0 Share this post Link to post
JonnyFive Posted December 19, 2008 If this is meant for Skulltag/ZDaemon, why not use the ZDoom slope things to make some height variation in the terrain? Even ZDaemon supports at least the basic slope line types, and I believe Skulltag supports the more robust vertex slope things, which can be used to create very convincing looking terrain with pretty minimal effort. It really needs more height variation. Right now, it's flat as a pancake (with pretty much no cover in the middle) while the original had not only terrain height variation, but little areas on the side where the terrain went up into the cliffs a bit (if memory serves correctly). EDIT: I see you just posted about the elevation changes. That's good, since it really needs it. 0 Share this post Link to post
Player T Posted September 11, 2023 I know this is old, but is there a working download link? 0 Share this post Link to post