ReFracture Posted January 27, 2009 Hell Revealed is not loved for it's architecture.myk said:The detail, size and other aspects of its levels would have been hard to imitate early on for various reasons, including tools, knowledge of the technical aspects of the DOOM games (because of the source release but also the years of COMPET-N experience and the like), as well as processor power. Even gameplay is affected, after so many years of looking up details and specifics. Port stuff also affected what people would expect from a WAD in other respects, such as how much detail and where to place it. WADs like Alien Vendetta, The Darkening II, Suspended in Dusk and Plutonia 2 can all be set apart from early WADs due to this. I see you're point. 0 Share this post Link to post
Phil1984 Posted January 27, 2009 Memento Mori just feels dated to me today, but its sequel and requiem are still a great set of maps. I could never get into Icarus or Eternal Doom, I'm not sure why! HR however is by far the best of the pack. While architecturally it can be rather plain, the gameplay rules the roost. 0 Share this post Link to post
Grazza Posted January 27, 2009 myk said:Since when does bigger mean better? (Aside from cocks, of course.)Actually, the cocks analogy may be spot on. Above a certain size, they require too much blood to become erect. Eternal levels are thus akin to a twenty-inch cock: very impressive, but the climax is nearly impossible to reach and takes too much in the way of effort and resources. Regarding AV, the point of this thread was to discuss *early* classic megawads, I believe. If you're going to throw AV into the mix, then you also need to consider other more recent classic-style megawads, such as KS, HR2, Pl2, Vile Flesh, TVR!, et al. In which case this just becomes yet another "favourite megawad" thread. 0 Share this post Link to post
Gusta Posted January 27, 2009 Hell Revealed stays for me as most legendary wad of all the time. And I absolutely disagree about its "bad" architecture. Most of HR maps became legendary due to their simple unique architecture perfectly connected with original gameplay ideas. And the term "HRish gameplay" came into being due to HR's hardcore gameplay. 0 Share this post Link to post
alexz721 Posted January 27, 2009 Grazza said:Eternal levels are thus akin to a twenty-inch cock I believe I saw this analogy on the SAT. 0 Share this post Link to post
Ralphis Posted January 27, 2009 Icarus is and will always be the king. 0 Share this post Link to post
Csonicgo Posted January 27, 2009 Grazza said:cocks you know, it's weird how analogies like these always seem to pop up in the strangest places and ways. 0 Share this post Link to post
Lich Posted January 27, 2009 The original MM still stands the test of time. The thing I liked best about MM2 was definitely the music. Klem and Tolwyn kicked a ton of ass writing MIDIs for Doom... I should download that bugger and replay it soon... 0 Share this post Link to post
tatsurd-cacocaco Posted January 27, 2009 You can export a mus file in a wad as a midi file by using Deepsea. 0 Share this post Link to post
The Lag Posted January 28, 2009 for gameplay: hr for looks: mm2 for real: favabeans (i've played this thing over the years far more than any other wad) 0 Share this post Link to post
lupinx-Kassman Posted January 28, 2009 I suppose six years isn't really all that old in terms of doom. My real vote would probably go for MM2. The architecture, music, and gameplay were all pleasing. Back in the day I only played the first few levels of Hell Revealed, but never got to far into it because I would get my ass kicked all over the place. Nevertheless, both great megawads. As for Icarus, I remember having great expectations for Icarus after playing the first map, but after dwelling through the second and third, I got bored of it pretty quickly. 0 Share this post Link to post
Archy Posted December 22, 2009 Hell Revealed, this was my first wad so i mite be a little biased but extremely challenging wad! I really enjoyed the levels because they could never be masters, this means that no matter how good i get this will always be a challenge! And if some how uv gets to easy i can always ad (my favorite) the -fast command and then it really gets unplayable! However, HR (Rise of the Triad style) music was DAMN ANNOYING but yet had a special tutch to it that made me some how end up like-ing it in the end some how... 0 Share this post Link to post
kristus Posted December 22, 2009 Read the FAQ, bumping is against the forum guidelines. http://www.doomworld.com/vbmisc/faq.php#Important%20Things%20to%20Remember 0 Share this post Link to post
Archy Posted December 22, 2009 Sorry I did not know about that. But even though it is against guidelines, is it against the rules? And what I mean by that is can you Banned for "bumping"? 0 Share this post Link to post
Solarn Posted December 22, 2009 I'd have to say either Memento Mori 1 or 2. It's hard to choose. EDIT: Damn, I didn't see this was an old thread. Sorry. 0 Share this post Link to post