CodenniumRed Posted January 12, 2009 I'm working on my WAD, Necrosis for HeXen, but in level 2 I get a weird error - you can see the junk around .PNG files!!!! What gives? It's only in level 2. Here's some screenies: 0 Share this post Link to post
kristus Posted January 12, 2009 port? EDIT: Could it be because of the fog? 0 Share this post Link to post
CodenniumRed Posted January 12, 2009 I don't know - I'm using GZdooM and all of the other levels work fine. No jarbley-gobbedy-goock. 0 Share this post Link to post
Sporku Posted January 13, 2009 Do any of the other levels make use of fog? If not, try disabling the fog on that level and see if that fixes it. Otherwise, I haven't got a clue. 0 Share this post Link to post
printz Posted January 13, 2009 The first really looks like it couldn't work out the transparency. The second one looks like a mystery, a true ghost... Looks like a real ugly or really bugged light diminishing. 0 Share this post Link to post
CodenniumRed Posted January 15, 2009 Okay I tried removing the fog and it doesn't change anything! This problem only happens on level two - how weird. 0 Share this post Link to post
Patrick Posted January 15, 2009 i mean .. made sure that you set transparency on the PNGs 0 Share this post Link to post
jplstatic Posted February 2, 2009 Shouldn't that green be cyan? or does the game interpret cyan that way 0 Share this post Link to post
esselfortium Posted February 2, 2009 jplstatic said:Shouldn't that green be cyan? or does the game interpret cyan that way There is no Doom engine in existence that determines transparency by the color cyan, just some editors that cause a lot of confusion by doing so. Cyan isn't even in the standard Doom palette. 0 Share this post Link to post
Dogfish Posted February 4, 2009 SUCCESS... Download SLumpEd Download Paint Shop Pro 7 or some other early version from either oldapps.com or oldversion.com i forget which if you don't already have a good graphics editor. hell use paint. nevermind this step open your wad go to the sprites in question convert to Doom GFX if the edges are NOT cyan, and I do mean for the sake of being used this program, then convert them back to PNG, export them as seperate files, edit them one by one to have background colors of cyan, reimport them, injecting the files one by one to the identical sprites they need to take place of, THEN convert to Doom GFX save, then click the x for the wad file so that it REALLY saves, exit play 0 Share this post Link to post
Enjay Posted February 4, 2009 Dogfish said:convert to Doom GFX Thereby forcing them into the Doom palette, nullifying one of the advantages of the PNG format. 0 Share this post Link to post