DuckReconMajor Posted February 19, 2009 Is it possible to change the original weapons in DECORATE the same way you can monsters? I tried to modify the chaingun like this:actor Chaingun2 : Chaingun replaces Chaingun { states { Fire: CHGG A 0 A_FireBullets (5.6, 0, 1, 200, "BulletPuff") CHGG A 4 A_GunFlash CHGG B 4 A_FireBullets (5.6, 0, 1, 200, "BulletPuff") CHGG B 0 A_ReFire goto Ready } }When I do this the only way I can get a chaingun is to pick one up. When I switch to another weapon the chaingun goes away, and when I do "IDKFA" I don't get a chaingun. I'm guessing this is because it defined an actor and not a true weapon. Is there a word I need to add or something or is it not possible to modify the weapons this way? 0 Share this post Link to post
GreyGhost Posted February 20, 2009 It should work fine if you use the second example on this page as your base. 0 Share this post Link to post
Gez Posted February 20, 2009 What, it is a true weapon! What's happening is that your chaingun2 weapon is not defined in KEYCONF. 0 Share this post Link to post
DuckReconMajor Posted February 20, 2009 Gez said:What, it is a true weapon! What's happening is that your chaingun2 weapon is not defined in KEYCONF. Yep that was it. Thank you. 0 Share this post Link to post