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XiaoYangGuang

My High Resolution game project

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;) Some teaser screens of what will come in the future,
Dont expect t run it on anything below 3 or 2,5 gighz something tho. When I run it, it usually takes up to between 500 to 880 mb of memory.
Most base textures are at 2048x2048, and the alpha level status uses around 2 gigs a total of resources approx, so I think a final release would at least require a 1 gig to more than 1 gig. Which would in other means require a torrent download instead of a normal download. Although I know its not really on par with the games that are commercially released with this amount of resourches, I think we all can sit back and relax. Cause this is 2009 and those who keep using their 500s should have known for a couple of years that their computer is no longer a state of the art machine, and no longer the average computer at least in the western world. Most of the screens are of an island which is supposed to be as 3d as possible, and so far meant to serve as some kind of Multiplayer level, much like the Unreal style.

I know some of you at least will think its a little simplistic in its feel I guess, and yeah its true, but just wait and see, it will be more and more 3Dish, with stones ont eh ground, and no longer the typical Doom flat ground.


As far as to what this will be, well Ive kept this project secret for half a year, and I wont reveal much at all ;)



The Island is something around 4800 Linedefs and 1550 sectors.

Some of you might btw know of me as Kinkyfriend85, the much old user name I used for years hah!


http://img16.imageshack.us/img16/5358/screenshotdoom200903031ca3.png

http://img11.imageshack.us/img11/1544/screenshotdoom200903031ds3.png

http://img23.imageshack.us/img23/1203/screenshotdoom200903031py4.png

http://img19.imageshack.us/img19/5444/screenshotdoom200903031ke1.png

http://img11.imageshack.us/img11/2669/screenshotdoom200903031bl1.png

http://img8.imageshack.us/img8/3522/screenshotdoom200903031vr4.png

http://img5.imageshack.us/img5/2533/screenshotdoom200903031kd5.png

http://img14.imageshack.us/img14/3736/screenshotdoom200903031xi6.png

http://img7.imageshack.us/img7/5094/screenshotdoom200903031wt8.png

http://img16.imageshack.us/img16/9845/screenshotdoom200903031rf4.png

http://img11.imageshack.us/img11/9719/screenshotdoom200903031vu1.png

http://img23.imageshack.us/img23/9839/screenshotdoom200903031hh6.png

http://img19.imageshack.us/img19/6761/screenshotdoom200903031ye6.png

http://img11.imageshack.us/img11/3804/screenshotdoom200903031ov8.png

http://img8.imageshack.us/img8/3279/screenshotdoom200903031ux5.png

http://img5.imageshack.us/img5/1794/screenshotdoom200903031qk5.png

http://img14.imageshack.us/img14/9400/screenshotdoom200903031hd0.png

http://img7.imageshack.us/img7/406/screenshotdoom200903031vu5.png

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To be brutally honest... there's no reason this needs that much system resources. You could reduce the texture quality by 1/3 and still look just as good. There are wads with triple that sector count that don't need that powerful a machine.

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Hi-res textures don't make Doom look good.

Interesting architecture does, which I'm not seeing here.

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Scuba Steve said:

To be brutally honest... there's no reason this needs that much system resources. You could reduce the texture quality by 1/3 and still look just as good. There are wads with triple that sector count that don't need that powerful a machine.



Well right now, the resources as regarding the Ram, is probably partly due to full colour textures. As regarding the size, Unless ofc you use special rendering methods, a 256x256 for instance can never look as good as a 2048x2048, Obviously, my estimation was with the project done. The speed is not required due to the size of the level or so, Its a mix betwen the openness as well as the size of the textures. When I took away the full size textures, it ran totally fluently. Also keep in mind, the levels will feature a play area of around 20,000 units x 20,000 units each. and the player is more than double as high so everything together requires a higher amount. Don't worry tho. I will have it optimized enough for release. Just dont count on running it on anything below 2 gighz to be honest tho. 2 gigahertz are pre 2004 anyway.

As noted before, its using mega sized textures (at least mega sized for a doom engine) wall textures at 2048x2048 will be used for 256x256 units, and regarding nature textures, sometimes maybe 256x256 up to 768x768, As for base textures, it doesnt almost matter how its shrunken down, as they dont have any important detail to be fit somewhere. I think this project is not for those who care only about max 50 mb projects. This is actually a try on making something as modern as possible with a visually dated engine.


May I also add, there is actually no real maps finished at this point, it was just an experiment, and the screens are just to show the textures and such, not the mapping, as well as this game will not actually feature a typical doom kind of gaming. Its more aimed at another auddience.

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What should we reply to? You aren't giving any useful information about the project and those screenshots don't really show off much other than a couple of over-sized textures. Do you want a pad on back for the textures you have done? And by the way what do you mean by targeted towards a diffrent audience?

So what is the "game" all about?

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CeeJay said:

What should we reply to? You aren't giving any useful information about the project and those screenshots don't really show off much other than a couple of over-sized textures. Do you want a pad on back for the textures you have done? And by the way what do you mean by targeted towards a diffrent audience?

So what is the "game" all about?


When I posted this , I didnt exactly expect everybody to drop dead on spot about it, but neither did I expect the typical Arrogance that floats around here. Maybe its just cause of your own inabillity to move on in life that you must criticize in a negative way only. This is by no means finished at all, And its not really oversized, they are not cheaply made by effects only. I dare you show me any textures that youve made for any doom engine related engine that can even compare visually, Which was what this is about. I will of course before any release make it also intresting gameplay wise. The point with these screens was to show a different take on the doom engine, What most people dont make with it. Maybe I should have posted these screens at another place, cause I am sure theyd be a lot friendlier than any of the previous posters have been. Okay stick to your 15 year old looking projects.

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XiaoYangGuang said:

When I posted this , I didnt exactly expect everybody to drop dead on spot about it, but neither did I expect the typical Arrogance that floats around here. Maybe its just cause of your own inabillity to move on in life that you must criticize in a negative way only.

While i would PARTIALLY agree with the arrogance part i take great offence with the second part as will probaly others here aswell. You should watch your mouth.


This is by no means finished at all, And its not really oversized, they are not cheaply made by effects only.

I know it is a work-in-progress, but the least you could have done is give us some more information about the project instead of just showing off your textures.


I dare you show me any textures that youve made for any doom engine related engine that can even compare visually, Which was what this is about.

This the big "what?!?" part. I don't make textures, i'm no graphic artist nor have i ever claimed to be one. I am not saying you're texures are bad dipshit, just that you could have given us a little more info about the actual project. What is it you want? Feedback? About what?


I will of course before any release make it also intresting gameplay wise. The point with these screens was to show a different take on the doom engine, What most people dont make with it.

Yeah... sure. You've got us really convinced so far. Have you by any chance played Virus for ZDoom? Mods for Doom whose aim is to create something diffrent from Doom have been done a billions times over. It has been done, buddy, get with the program.


Maybe I should have posted these screens at another place, cause I am sure theyd be a lot friendlier than any of the previous posters have been. Okay stick to your 15 year old looking projects.

Yeah, you do that and don't let the door hit you on the way out. In the words of the great Ash: "Go home and cry to mama!"

If you come back with more info about the project and screenshots which actually show something than we might get excited.

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XiaoYangGuang said:

When I posted this , I didnt exactly expect everybody to drop dead on spot about it, but neither did I expect the typical Arrogance that floats around here. Maybe its just cause of your own inabillity to move on in life that you must criticize in a negative way only. This is by no means finished at all, And its not really oversized, they are not cheaply made by effects only. I dare you show me any textures that youve made for any doom engine related engine that can even compare visually, Which was what this is about. I will of course before any release make it also intresting gameplay wise. The point with these screens was to show a different take on the doom engine, What most people dont make with it. Maybe I should have posted these screens at another place, cause I am sure theyd be a lot friendlier than any of the previous posters have been. Okay stick to your 15 year old looking projects.

Yes, maybe you should have posted elsewhere if you expected positive interest from everyone when all that you had was a bunch of hi-res textures. The issue isn't that you have something that makes Doom look more modern, but that that's all you have to show or tell about. For an example take a look at this thread, which is for a project that also uses hi-res textures. People are showing genuine interest to it because Reinchard666 showed much more than just a bunch of new textures.

If you want more people to care, tell us about the gameplay, show interesting maps, get some game design prototypes or pretty much anything with which it's possible to judge the gameplay. You can't do that with textures alone, hi-res or low-res.

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Jodwin said:

Hi-res textures don't make Doom look good.

Interesting architecture does, which I'm not seeing here.

This is the truth.

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CeeJay said:

You should watch your mouth.

...dipshit...


I am amused.

The project doesn't look too interesting to me. I never cared for the realistic look in a doom engine. But do show me the light with some good work.

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Screenshots are good and show what nice textures can be made to make doom look more modern and less 15 year oldish. Dont listen to these whiney assclowns hear on these forums TC

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Thank you Khorus, i realized that mouth was the wrong choice of word. But 'shut your mind/typing' just doesn't sound as good.

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XiaoYangGuang said:
'Ey no replies, but viewed 31 times?

Have patience. Reposting just to say no one posted just gets the worst out of people. I'm not condoning some of the behavior that followed, but it's a two-way thing.

Scuba Steve said:
To be brutally honest... there's no reason this needs that much system resources. You could reduce the texture quality by 1/3 and still look just as good. There are wads with triple that sector count that don't need that powerful a machine.

That doesn't make sense. If the main thing about the project is the high resolution textures, then what you're suggesting is totally against its very purpose. At least the initial purpose. Sure, he could improve the architecture yet, but then, you'll likely able to be even less capable of loading the thing.

I can't run this WAD, but that's no reason for me to tell him to do it on with lower resolution graphics.

Jodwin said:
Yes, maybe you should have posted elsewhere if you expected positive interest from everyone when all that you had was a bunch of hi-res textures. The issue isn't that you have something that makes Doom look more modern, but that that's all you have to show or tell about. For an example take a look at this thread, which is for a project that also uses hi-res textures. People are showing genuine interest to it because Reinchard666 showed much more than just a bunch of new textures.

Maybe you shouldn't post in a thread about a project with a subject that doesn't interest you? If it's a recreation-type project building architecture just for the sake of it, and you care mainly for gameplay, look elsewhere instead of arguing with someone who's here for other reasons.

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mustafa saed said:

Screenshots are good and show what nice textures can be made to make doom look more modern and less 15 year oldish. Dont listen to these whiney assclowns hear on these forums TC


Then why are you a part of the Doom community i might ask? The Doom community is dedicated to the Doom engine and all games and ports based on it. If you want something more modern then go join the community for some other newer game instead. Well, that's my thought anyways. "whiney assclowns" never heard that one before.

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Might as well drive out all the morons who don't stick to DOOM.EXE too, right?

CeeJay, this thing is being done with a Doom-based engine. Your whole argument is pointless.

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myk said:

Might as well drive out all the morons who don't stick to DOOM.EXE too, right?

CeeJay, this thing is being done with a Doom-based engine. Your whole argument is pointless.


Yeah, i know it didn't come out too well. What i meant was that if someone in the Doom community is going to extreme lenghts like the starter of this thread to make Doom look uber-realistic (like using ridiciously over-sized textures) then perhaps he should move on and start editing another newer "more modern" game. Am i wrong?

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The whole point with Doom, for me anyways, is just that it doesn't look too realistic. I don't want it to look too realistic, for me it takes the fun away. Am i the only one who feels this way?

EDIT:

While it can be enhanced to the point of insanity and beyond (like i'm doing with Doom-X), it still doesn't feel like you're actually walking around a real place shooting real people (or in Doom's case zombies and hellspawn).

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CeeJay said:
Am i the only one who feels this way?

That's not the point. This is a place where people who feel in different ways toward the game gather to communicate and work on stuff. "This isn't my thing" is one thing, "that's unacceptable, I want my money back, GTFO asshole" is another.

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Oh man, your pictures are too dark. I transformed three of them here: Picture 1, Picture 2, Picture 3.
I only looked at these three pictures, but what I saw was great! Maybe you want to release them separately, so that I can use them for my own Doom levels for example :-P!

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leileilol said:

yeah go ban evasion


Thats ages ago, I didnt even know I still had that user here... lol Im sure a lot of the famous faces here had some dispute here or over at newdoom a couple of years ago tho, no big deal actually

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Although Imageshack seems to damage the screens by shrinking them..

http://img15.imageshack.us/img15/8707/screenshotdoom200903040pj4.png

http://img8.imageshack.us/img8/8127/screenshotdoom200903040rb5.png

http://img16.imageshack.us/img16/1710/screenshotdoom200903040ce2.png

http://img25.imageshack.us/img25/1899/screenshotdoom200903040yl7.png

I have been working on some way to use transparency of a texture, like overlapping, and I came up with this, It looks quite convincing, I made a transparent 3d sector at 1 unit of height with no textures on its linedefs.. and made different amount of transparent sectors. Especially since the player is 184 units tall in this project, the 1 unit height is less easily seen

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It looks plenty good to me; here's hoping you actually plan to make it a game (i.e. a fun game) and not so much an outlet for your textures.

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Ok, so you made some textures that are pretty decent looking. Your mapping is not good though, and all your screenshots are basically the same scene at a different angle, like it is a female pornographic model. This map is not a female pornographic model. Anyways, the attitude in which you presented and defended yourself kind of pissed me off, instead of ignoring comments that are inciting, you chose to be belligerent. Whatever, good luck.

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Butts said:

Ok, so you made some textures that are pretty decent looking. Your mapping is not good though, and all your screenshots are basically the same scene at a different angle, like it is a female pornographic model. This map is not a female pornographic model. Anyways, the attitude in which you presented and defended yourself kind of pissed me off, instead of ignoring comments that are inciting, you chose to be belligerent. Whatever, good luck.


Its hard to take a lot of different screens of a map that is basically just an outdoor area. As for mapping goes, thats your taste I guess. But I have years of Doom mapping in my back. However ofc you wouldnt like it this way as its not very doomish, like All those same styled maps that comes out week after week.

Macro11_1 said:
Very nice textures, what kind of theme are you going for?
[/B]


I am going to make a little bit of an Unreal setting, mixed with some elements of Doom, Ive been thinking about that it should be some war against american terrorists, as time progresses, I will try and make it darker as in feeling. And this level is so far just a "small" multiplayer example

For everybody.. My project is actually supposed to pretend its a newer engine, and make the whole feeling as such. Not to make it super realistic, those who think so.. They have clearly misunderstood. And also, is dead simple to draw say 128x128 textures, anyone can make a convincing map based on that. however, its a little bit more tricky setting the standard to a whole 2048x2048 pixels. As for trolling, for those who dislike this idea,, please keep out from this thread, for us others. Lets discuss about this project.

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