Kyka Posted April 1, 2009 Ok. So I was just wondering whether or not it would be possible to make a monster immune to certain types of weapons, but not others. Say for example you made a heavily armored monster and you wanted it to be immune to small arms fire such as shotguns/chainguns/pistols, but still take damage as normal from heavier weapons such as rockets/plasma weapons. Or even going a step further and putting damage modifiers on certain weapons when used on certain monsters. Say making a cyberdemon more vulnerable to plasma, but less to other weapons? Would this be possible/practical? [note] I have never actually made a new monster before, so any answers should assume I have virtually no knowledge of scripting etc etc. I am curious as to whether it would be possible to do though. Also I should ask whether this has already been done, to anyone's knowledge? 0 Share this post Link to post
GreyGhost Posted April 1, 2009 For ZDoom - the DamageType property is probably your best bet - or the SPECTRAL flag to define weapon vulnerabilities. 0 Share this post Link to post
Kyka Posted April 1, 2009 thanks GreyGhost. :) Is there a way to do the same thing for Boom compatible, or even (possibly) vanilla compatible wads? 0 Share this post Link to post
Graf Zahl Posted April 1, 2009 No. Doom originally never knew the concept of damage types. This was (rudimentarily) introduced by Hexen and Strife. 0 Share this post Link to post