Reisal Posted April 7, 2009 Should the main hallway of MAP14 look like this or is something wrong? My graphics IGP is a Geforce Go 6150 (Yes, this is on a laptop) 0 Share this post Link to post
r_rr Posted April 7, 2009 Looks just like mine. Maybe turn your brightness down a hair. If I remeber correctly, this level has some creepy music :D 0 Share this post Link to post
Kaiser Posted April 7, 2009 Unfortuently, I think thats what the lighting really looks like in the TC. It was difficult enough to get the lighting as accurate as possible on that. 0 Share this post Link to post
Reisal Posted April 7, 2009 I am referring to the main walls, not the lighting. In the console version, those walls were a dark blue/purple color not white. 0 Share this post Link to post
r_rr Posted April 7, 2009 Maybe a combination of wall texture not being exactly the same and what Kaiser said about the lighting. I get the exact same results as you with default brightness. Turning down brightness and gamma helps somewhat. 0 Share this post Link to post
Kaiser Posted April 7, 2009 Mr. Chris said:I am referring to the main walls, not the lighting. In the console version, those walls were a dark blue/purple color not white. You're not hallucinating, I just sucked at the lighting. 0 Share this post Link to post
Reisal Posted April 7, 2009 What's the lighting for that? :P Looks like 128 to me, would probably look better if it was 100 or 96. 0 Share this post Link to post
Kaiser Posted April 8, 2009 Lighting levels weren't used at all in the TC, they were all color definitions based on sector specials. 0 Share this post Link to post
Reisal Posted April 8, 2009 I suppose so.. Also, the walls look the same for the Doom64 EX map. :o Most definetly lighting but it didn't grab me the way it did after a while in Absolution. I also see you couldn't get that switch trap with the pillars in Absolution that open and shoot darts in. X3 0 Share this post Link to post