Abalieno Posted April 11, 2009 At this site there are various modified monsters and other add-ons. They come with their own wad but the real question is: how can I make a map using them? I've looked in Doom Builder but it doesn't seem to have any import feature. I think I can load textures into it, but how can I add support for new entities like monsters? Also, new monsters don't require .exe modifications? Are they really possible just through wads? Or maybe it's new technology/features supported in ZDoom? 0 Share this post Link to post
DuckReconMajor Posted April 11, 2009 You'll need a wad editor. Most people use either XWE or SLumpEd. I suggest XWE if you're just starting out. Whichever one you download, if you're on Windows Vista, make sure you always Run as Administrator. The most common way people what you're talking about is: open Doom Builder create New Map save the map and remember what you named it Close Doom Builder (a wad can't be open in DB and XWE at the same time) go to XWE (I'm not exactly sure how to do this with SLumpEd, I'm guessing the Import function) open the wad you just created Go to File->Merge and select the monster wad. The lumps can be above or below your map, just make sure it's not in between the map lump parts (use Ctrl+U or Ctrl+D to move). Now close XWE and open this wad in Doom Builder In your Things menu there should be a section called DECORATE. Your DECORATE objects should be in there (there won't be a picture for them so don't worry, put it in your map anyway) 0 Share this post Link to post
Gez Posted April 11, 2009 Abalieno said:Also, new monsters don't require .exe modifications? Are they really possible just through wads? Or maybe it's new technology/features supported in ZDoom? A few advanced source ports (EDGE, Eternity, Vavoom, ZDoom and derived) allows to define new actors. The method used in ZDoom is called DECORATE because, initially, all it could do was define decoration items (you know, like lamps and pillars and such), but it has been slowly expanded to manage monsters and weapons and more. Now every actor from every supported game (Doom 1&2, Heretic, Hexen, Strife, Chex Quest) are actually out of the executable and defined in the DECORATE lumps in zdoom.pk3. DECORATE is also supported by GZDoom, Skulltag and Vavoom. To place DECORATE objects on a map, there's just one thing you need to know: its doom editor number. If you look at the content of the DECORATE lump, you'll see that each actor declaration starts this way:ACTOR <Name> [: <ParentName>] [replaces <ReplacedName>] [Doom editor number](Square brackets are for optional paramaters, meaning they might be there or they might not be.) Here's an example:ACTOR ChainsawZombie 3204The doom editor number is 3204. Doom Builder allows you to change any map object's editor number, so place a new object and change its number to 3204. It'll work! For merging a monster wad in your map wad (which will allow Doom Builder to parse the DECORATE lump automatically, so the actor will be available in the decorate category), the easiest way is with SlumpEd. Open both the monster wad and your map wad in slumped, select all lumps from the monster wad, right-click on one and select "copy", go to your map wad's tab, select the last lump, right-click and select "paste". Then save your map wad and reopen it in Doom Builder. 0 Share this post Link to post
Abalieno Posted April 12, 2009 DuckReconMajor said:You'll need a wad editor. Most people use either XWE or SLumpEd. I suggest XWE if you're just starting out. Whichever one you download, if you're on Windows Vista, make sure you always Run as Administrator. The most common way people what you're talking about is: open Doom Builder create New Map save the map and remember what you named it Close Doom Builder (a wad can't be open in DB and XWE at the same time) go to XWE (I'm not exactly sure how to do this with SLumpEd, I'm guessing the Import function) open the wad you just created Go to File->Merge and select the monster wad. The lumps can be above or below your map, just make sure it's not in between the map lump parts (use Ctrl+U or Ctrl+D to move). Now close XWE and open this wad in Doom Builder In your Things menu there should be a section called DECORATE. Your DECORATE objects should be in there (there won't be a picture for them so don't worry, put it in your map anyway) This method worked rather well. The monster wad contains both graphic and code and it shows up in Doom Builder as a decoration. That was what I wanted to know :) 0 Share this post Link to post
maggot202 Posted April 13, 2009 Hello In the same page, i noticed that there are new weapons as well, but the method explained by DuckReconMajor didn't seemed to work. How can i add new weapons to my wad? 0 Share this post Link to post
Moshman Posted April 14, 2009 Hello, In Doom Builder, you will need to add the resource WADs, which is your monsters/weapons. Once they are loaded, Doom Builder will automatically recognize the entities by pulling the id number associated with the entity directly from the DECORATE file. For example: actor plasmapistol : weapon 9000 You will be able to go into thing mode and add the said entity just like any other monster/weapon. 0 Share this post Link to post
DuckReconMajor Posted April 14, 2009 You'll need to make a KEYCONF lump. 0 Share this post Link to post
maggot202 Posted April 14, 2009 I've found out what was wrong. The weapon i downloaded (SMG) didn't had a thing number. Now the thing is working like a charm. I even learned how to use the KEYCONF lump! :) 0 Share this post Link to post
Batory Posted May 3, 2009 NOW TELL ME, WHAT I MUST DO TO PLAY THAT MONSTERS ON MONSTERPLAYERS.WAD?? 0 Share this post Link to post
Gez Posted May 3, 2009 YOU NEED TO READ THE WIKI AND DO SOME COMPLICATED CODING!! 0 Share this post Link to post