Clusterone Posted March 27, 2009 I was wondering if someone could make me a little wad that lets the rocket launcher shoot rockets as fast as a chaingun shoots bullets and can hold a maximum of 400 ammo??? and still be just as powerful as a rocket launcher??? thank you :D 0 Share this post Link to post
Stupid Bunny Posted March 27, 2009 I made a .deh a few years back in which the rocket launcher was made into a rapid-fire weapon. With DECORATE doing so would be even easier (making your rocket maximum larger will be easier as well.) If you need help in learning how to do that, go onto the zDoom Wiki and search around a bit for what you need to know, about altering weapons speed and all that. 0 Share this post Link to post
EarthQuake Posted March 27, 2009 Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 Frame 60 Duration = 3 Frame 61 Duration = 3 Frame 63 Duration = 1 Frame 64 Duration = 1 Frame 65 Duration = 1 Frame 66 Duration = 1 Ammo 3 (Rockets) Max ammo = 200 Per ammo = 5Go nuts. 0 Share this post Link to post
Jodwin Posted March 27, 2009 Or if you just want to have fun, fire up ZDoom and in the console type "sv_infiniteammo 1" and "sv_fastweapons 1" 0 Share this post Link to post
myk Posted March 27, 2009 The code EarthQuake provided goes in a text file, which is placed in a WAD as the DEHACKED lump (or in a PK3 as DEHACKED.txt). It can also be an external patch, such as frocket.deh, loaded with the -deh parameter. 0 Share this post Link to post
Clusterone Posted April 17, 2009 Ok I hate to be a bother... but can someone explain to me step by step how to put this into a Doom.wad or Doom2.wad file??? I use XWE because DEHACKED doesn't work on my comp... thank you :D 0 Share this post Link to post
EarthQuake Posted April 17, 2009 Put the code into a blank text file and rename it <something>.deh Then run it with source port of choice that supports loaded DeHackEd patches (the command line parameter is usually "-deh <filename>.deh") 0 Share this post Link to post
Clusterone Posted April 19, 2009 Ok i tried that but it will only work with PRBOOM and for some reason PRboom is acting odd.. can anyone make me a wad with all the original Doom and Doom 2 levels (i have them all) but just the weapon changed... or a PWAD with just the weapon change so i can use it for whatever wad i want??? thank you :D and sorry i didnt get it haha 0 Share this post Link to post
GreyGhost Posted April 19, 2009 Try re-formatting the text. I discovered by trial and error that not all ports handle DEHACKED patches the same way - EDGE doesn't like indenting and Chocolate throws a hissy fit if the text isn't spaced out. This edit of EarthQuake's code has run on every port I've thrown it at.Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 Frame 60 Duration = 3 Frame 61 Duration = 3 Frame 63 Duration = 1 Frame 64 Duration = 1 Frame 65 Duration = 1 Frame 66 Duration = 1 Ammo 3 (Rockets) Max ammo = 200 Per ammo = 5 0 Share this post Link to post
EarthQuake Posted April 19, 2009 GreyGhost said:Try re-formatting the text. I discovered by trial and error that not all ports handle DEHACKED patches the same way - EDGE doesn't like indenting and Chocolate throws a hissy fit if the text isn't spaced out. This edit of EarthQuake's code has run on every port I've thrown it at. Thanks, I had no idea. I usually indent and format it because I usually end up manually writing the patch and it's easier to manage. This will be good to know when aiming for port compatibility. 0 Share this post Link to post
Clusterone Posted April 20, 2009 Ok so I use XWE would i just open DOOM2.wad with XWE and just add new entry/Decorate and then just keep it with that code? or do i have to do somethign different? i want to be able to use it with Zdoom or Skulltag 0 Share this post Link to post
DuckReconMajor Posted April 20, 2009 Clusterone said:Ok so I use XWE would i just open DOOM2.wad with XWE and just add new entry/Decorate and then just keep it with that code? or do i have to do somethign different? i want to be able to use it with Zdoom or Skulltag DO NOT EDIT DOOM2.WAD make a new wad, then do new entry and name it DECORATE. Oh, and that code GreyGhost has is Dehacked, not DECORATE. Just name the lump DEHACKED instead and put that code in. 0 Share this post Link to post
Clusterone Posted April 21, 2009 Wow thank you so much :D so for the BFG i do the same thing right? 0 Share this post Link to post
GreyGhost Posted April 21, 2009 Much the same thing - though you'd better have plenty of cells lying around.Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 # Fast BFG - the following lines can be copy/pasted into the chain rocket patch Frame 84 Duration = 4 Frame 85 Duration = 2 Frame 86 Duration = 2 Frame 87 Duration = 4 Frame 88 Duration = 2 Frame 89 Duration = 1 Ammo 2 (Cells) Max ammo = 400 Per ammo = 40 0 Share this post Link to post
Clusterone Posted April 23, 2009 Ok thank yuo so much :D it works like a charm :) 0 Share this post Link to post