esselfortium Posted April 17, 2009 So, for a while I was thinking about a way that the Icon of Sin could be spiced up. Last night I decided to spend about an hour and make it actually happen! The results were, I dare say, fantastic. I've only tested it with Doom2 map30, but it should be compatible with Final Doom's IWADs and most (or any) other wads featuring standard Icon battles. I could have probably figured out a way to do it much more cleanly, but it was a quick job and I think it works well enough. Requires Eternity to run. Load doom2.wad, idclev30, and fasten your seatbelts. Without further adieu, http://sl4.poned.com/wasd/map30aaaaa.wad XutaWoo created an optional little map to go along with it, but it's on my other computer which I'm too lazy to boot up and look for it on right now. I'll post it later if he doesn't himself. Edit: Here it is. Optional load alongside it for increased insanity: http://sl4.poned.com/wasd/xutasmap30.wad 0 Share this post Link to post
stewboy Posted April 17, 2009 Great work! I'm sending off an email to John Romero right now with the wad. I'm sure he'll re-release Doom 2 with this added to map30! It'll create a whole new community! 0 Share this post Link to post
Vader Posted April 18, 2009 esselfortium said:The results were, I dare say, fantastic. Understatement of the year :P 0 Share this post Link to post
Pure Hellspawn Posted April 18, 2009 This wad is sure to win a cacoward! A great new idea! 0 Share this post Link to post
Insane_Gazebo Posted April 19, 2009 I downloaded Eternity just for this. Totally worth it. 0 Share this post Link to post
Gez Posted April 19, 2009 Replace the DECORATE lump with this:///////////////////// // Suicide Bomber /// // by Tormentor667 // ///////////////////// actor SuicideBomber 22099 { obituary "%o was killed by a crazy suicide bomber." health 55 radius 20 height 56 mass 100 speed 23 painchance 18 seesound "suicide/sit" attacksound "shotguy/death" painsound "shotguy/pain" deathsound "shotguy/death" MONSTER +FLOORCLIP states { Spawn: BMBE AB 10 A_Look loop See: BMBE AAABBBCCCDDD 2 A_Chase BMBE A 0 A_PlaySound("suicide/scream") loop Melee: BMBE A 0 A_Die stop Pain: BMBE A 3 BMBE A 3 A_Pain goto See Death: BMBE E 0 bright A_Explode (50, 128) BMBE F 5 bright A_PlaySound ("weapons/rocklx") BMBE G 5 bright A_XScream BMBE H 5 A_NoBlocking BMBE IJKL 5 BMBE M -1 stop } } ACTOR AAAAAAAAAAEye : BossEye replaces BossEye { DropItem "SuicideBomber" States { See: SSWV A 1 A_PlaySound("suicide/scream") // was originally 181, shortened for testing's sake SSWV A 45 A_BrainSpit("AAAAAAAAAACube") // was originally 150, shortened for insanity's sake } } ACTOR AAAAAAAAAACube : SpawnShot { States { Spawn: BMBE A 0 A_PlaySound("suicide/scream") BMBE ABCD 2 A_SpawnFly("AAAAAAAAAAFog") Loop } } ACTOR AAAAAAAAAAFog { +NOBLOCKMAP +NOGRAVITY SeeSound "suicide/sit" States { Spawn: TNT1 A 0 Stop } } Add this very short SNDINFO lump://Suicidde Bomber suicide/scream dssuscrm suicide/sit dssusitAnd it'll work with ZDoom just as well. :) 0 Share this post Link to post
DuckReconMajor Posted April 19, 2009 Insane_Gazebo said:I downloaded Eternity just for this. Totally worth it. Arrgh me too. You did this on purpose. 0 Share this post Link to post
esselfortium Posted April 19, 2009 Gez, does that actually make the icon spit out bomber-looking cubes (or actual flying bombers directly), or just regular cubes that spawn bombers? This wad does the former. (I didn't make it spawn bombers directly so that they'd still fly towards the spawn spots, but just made the cubes look and sound like bombers...and in doing so turned it from a relatively clean implementation into a gross hack. Oh well!) 0 Share this post Link to post
Gez Posted April 19, 2009 esselfortium said:Gez, does that actually make the icon spit out bomber-looking cubes (or actual flying bombers directly), or just regular cubes that spawn bombers? This wad does the former. (I didn't make it spawn bombers directly so that they'd still fly towards the spawn spots, but just made the cubes look and sound like bombers...and in doing so turned it from a relatively clean implementation into a gross hack. Oh well!) It did only the latter, but I've edited it to do both now. :) 0 Share this post Link to post
Shaikoten Posted April 21, 2009 I haven't been able to play this yet, but how could essel's map30 hack be better than this one?!: http://www.doomworld.com/images/newstuff/326/32in24-706.png 0 Share this post Link to post
esselfortium Posted April 21, 2009 The truly fantastic thing here is that you should be able to actually combine them by loading the wads together! 0 Share this post Link to post
Shaikoten Posted April 21, 2009 That guy's me, it's MAP30 of 32in24-7, Icon of CTF. Basically it's MAP30 mirrored with my face on it, the flag posts being the pillar in the middle. And yes, it does have monster spawners on both sides. It's ridiculously fun for the first five or ten minutes, especially if you have like 16 players. 0 Share this post Link to post
Aldaraia Posted April 23, 2009 Hmm what gives...I loaded the wad into Eternity which I just downloaded, and I still see the original Icon of Sin doing the same original demon regurgitating thing he originally does. I'm not sure what's going on here but I loaded the wad into Eternity but...nothing. Well on the bright side Eternity has a pretty nifty wad loading interface. 0 Share this post Link to post
esselfortium Posted April 23, 2009 Aldaraia: If you're using Eternity's in-game wad loader, it's important to note that EDF stuff (such as the EDF in this wad) is only processed when Eternity itself is launched. Try just dragging and dropping the wad onto Eternity.exe, that should work as expected then. 0 Share this post Link to post
TMD Posted April 23, 2009 I just crash befoer it runs. any suggestions? 0 Share this post Link to post
esselfortium Posted April 23, 2009 Make sure you're not running an ancient version of Eternity? 3.35.92 is the latest...a lot of people seem to still be on 3.33.33 or something for some reason. edit: Whoops! I got the latest number wrong. Thanks Quasar for pointing that out :P 0 Share this post Link to post
Necros20 Posted April 23, 2009 @ Shaikoten I noticed you sort of look like John Romero. 0 Share this post Link to post