Kinsie Posted May 9, 2009 Back in November, a Newgrounds programmer called "mike" did a quick and dirty port of the demo version of Doom to Flash 10, using Adobe's Alchemy research project. Now, he's updated the port with improved controls, a nicer framerate, the demo versions of Heretic and Hexen, and Newgrounds' "medals" system (think achievements). You can check it out here. It's a pretty impressive example of how far Flash has come. 0 Share this post Link to post
TheeXile Posted May 15, 2009 Indeed. But flash still bugs me for a variety of reasons. 0 Share this post Link to post
Scet Posted May 15, 2009 Well it's a lot better than another version of Doom I played(possible made by Adobe), which was slower than molasses on a cold winters day. At least this one plays almost the same as the PC version, except for the crappy controls(R for use,Space for fire)? 0 Share this post Link to post
TheeXile Posted May 15, 2009 Shitty mouse controls, too. I keep bumping into the edges of my desktop holding down the button. Tell me there's a way to change that, right? 0 Share this post Link to post
Mechadon Posted May 15, 2009 Pretty cool, but I can't say I enjoyed the controls very much either :/. Atleast not on this laptop...if I'm gonna play Doom with a keyboard, this particular laptop keyboard won't cut it. Actually I don't think a regular keyboard would have made me enjoy the control scheme that much more. Still pretty cool though :P 0 Share this post Link to post
TheeXile Posted May 15, 2009 Imagine: Not too long from now we could eventually be doing all our Dooming right within our browsers! Well, maybe not. Flash still sucks too much to handle more than just rudimentary 3d rendering. Oh, speaking of which: http://blog.alternativaplatform.com/ru/files/2008/04/temple.swf 0 Share this post Link to post
printz Posted May 15, 2009 Controls were pretty lousy, but at least it also runs Hexen! Not Strife though. And... just like in vanilla Hexen (and not like in ZDoom), Cleric (and Mage) melee attacks do NOT push targets! 0 Share this post Link to post
Csonicgo Posted May 15, 2009 HOLY CRAP That ran at a reasonable speed on my 8 year old computer! 0 Share this post Link to post
sgtcrispy Posted May 16, 2009 TheeXile said:Shitty mouse controls, too. I keep bumping into the edges of my desktop holding down the button. Tell me there's a way to change that, right? Yes you can. At the game select screen look at the bottom. :) ahem.. anyway. HOLY CRAP! Indeed Csonicgo. It ran just as fast as doom normally does on my rig. (2.2 Athlon 64 FX-51) Awesome sauce. 0 Share this post Link to post
printz Posted May 16, 2009 As I was playing keyboard only, it eventually jammed (not to mention it runs both slow and sound-lagged), so I gave it up. Ettins destroyed my cleric mercilessly, since I was also unable to push them away with my mace (which is BTW proper Hexen behaviour, I hope the ZDoom guys notice it :P), and spun around like a catatonic. 0 Share this post Link to post
TheeXile Posted May 17, 2009 leileilol said:I hope flash quake is next Not before they iron out the fucking mouse. I won't touch that shit with a 20 foot rod until they do. 0 Share this post Link to post
Cutman Posted May 18, 2009 TheeXile, do you not like the mouse control? 0 Share this post Link to post
TheeXile Posted May 19, 2009 Cutman said:TheeXile, do you not like the mouse control? Apparently flash doesn't allow mouse capturing (my guess is for security reasons), so it can't properly implement mouse aim. It always hits the edge of my desktop if I scroll it too far, and it's forced to require the mouse button to be held down. Plus I'm not sure if flash even allows you to make use of the right mouse button at all. 0 Share this post Link to post
Quasar Posted May 26, 2009 This is technologically very impressive. The next "thing to do" would be for somebody to port DOOM to JavaScript with the intention of running it under Firefox's TraceMonkey JIT compiler and rendering to a canvas object. 0 Share this post Link to post
TheeXile Posted May 26, 2009 Quasar said:This is technologically very impressive. The next "thing to do" would be for somebody to port DOOM to JavaScript with the intention of running it under Firefox's TraceMonkey JIT compiler and rendering to a canvas object. I couldn't get canvas to work on my Firefox. It said it needs a Quicktime plugin. Isn't it supposed to be an HTML5 standard, though? Edit: Okay apparently I'm wrong. 0 Share this post Link to post