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Scet

About WI_drawAnimatedBack

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My question is what was/is this function supposed to do? Reason being it doesn't seem to do anything due to an early exit:

if (commercial)
return;

Since commercial is a constant equal to 2, the rest of the function never gets called. Is this a bug or was it intentional?

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This is an apparent bug in the Linux Doom base source, and now looks like this in EE:

   if(GameModeInfo->id == commercial) //jff 4/25/98 Someone forgot commercial an enum
      return;
In order for the resultant EXE to support DOOM and Ultimate Doom properly, that has to be fixed.

EDIT: Beaten by a minute >_< :P :P :P

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Even after fixing it though, none of the backgrounds are animated in Doom.

So I guess they planned on having them, but changed it later?

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If the animations aren't working in [Ultimate] Doom, then that's an error and you'll need to track it down. Nobody knows why, but Linux Doom had a number of these things broken.

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Nevermind, it actually does work. I thought it was meant for those text screens at the end of each episode, not the level map. Its been a long time since I played through Doom. Thanks Quasar.

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