Patrick Posted May 28, 2009 I was thinking of posting this myself. I can honestly say that this game looks awesome 0 Share this post Link to post
Maes Posted May 28, 2009 The only thing missing from there was Derek Smart. 0 Share this post Link to post
Steeveeo Posted May 28, 2009 heheh. Saw this soon after it was posted. Got me thinking for a second, "It came out?" Didn't take too awfully long to figure out the satire. :P 0 Share this post Link to post
Reisal Posted May 28, 2009 Heh heh, they got grilled for the bullshit they've been parading for the past 12 years. 0 Share this post Link to post
Maes Posted May 28, 2009 Quite original indeed. Duke Nukem screenshot roundup Exclusive: Screen Shots from the Final Build of Duke Nukem Forever Overanalyzing The Duke Nukem Forever Teaser (yeah, all from SA. Suck it down) 0 Share this post Link to post
Georgef551 Posted May 28, 2009 I have the leaked game, and they totally forgot about a mission where you have to set up a borthel for Centurians. Other than that, a well-detailed review. I'll buy a copy.....a legit one! Therre might be more to it than this 100GB stain on my HDD. 0 Share this post Link to post
Udderdude Posted May 29, 2009 The one part that fails is that he goes on about investors dumping money into 3D Realms despite any real results, while ignoring other less retarded developers. But DNF was entirely self-funded; all 12 years of dicking around were paid for by 3D Realms themselves. Still pretty funny, though. 0 Share this post Link to post
Torn Posted May 29, 2009 Maes said:Overanalyzing The Duke Nukem Forever Teaser (yeah, all from SA. Suck it down) Haha, the postal movie should be done like this. 0 Share this post Link to post
40oz Posted May 30, 2009 Fuck why didn't they just finish the fucking game. :( 0 Share this post Link to post
SyntherAugustus Posted May 30, 2009 heh I remember in 3rd grade when me and my friends used to play duke3d all the time. We had a friend who I quote, "I'm not getting Duke Nukem Forever, I'm getting Duke Nukem Forever Atomic Edition!" (referring to the duke3d xpack). It's really funny now that I think of it. 0 Share this post Link to post
Creaphis Posted May 30, 2009 Yeah, I got a kick out of this. Now, if we're going to be nit-picky, let me say that I felt it unfair to blame 3D Realm's developers, when this was obviously a management problem (though I suppose the "developers" category includes management). 0 Share this post Link to post
Maes Posted May 30, 2009 Claiming that a year is 12 years in dev is just outrageous, no matter how one looks at it. I mean, how much of the original data and artwork can be reused? Over a 3 year period, it may be passable (although technology progressed way too quickly between 1997 and 2000, and so if e.g. 2D sprites could somehow cut it in '97-'98, they definitively wouldn't in 2000, let alone 2009. Same thing for 90s-resolution textures, graphics, atavistic midi or CD Audio soundtracks, 8-bit sound samples, etc. Essentially, they restarted/remaked the same project from scratch several times, so calling it "protracted development" is misleading. Examples of protracted dev. that actually got done include the infamous Daikatana and Stonekeep (which underwent major engine and data remakes). 0 Share this post Link to post
Prince of Darkness Posted May 30, 2009 Maes said:Claiming that a year is 12 years in dev is just outrageous, no matter how one looks at it. I mean, how much of the original data and artwork can be reused? Over a 3 year period, it may be passable (although technology progressed way too quickly between 1997 and 2000, and so if e.g. 2D sprites could somehow cut it in '97-'98, they definitively wouldn't in 2000, let alone 2009. Same thing for 90s-resolution textures, graphics, atavistic midi or CD Audio soundtracks, 8-bit sound samples, etc. Essentially, they restarted/remaked the same project from scratch several times, so calling it "protracted development" is misleading. Examples of protracted dev. that actually got done include the infamous Daikatana and Stonekeep (which underwent major engine and data remakes). Don't forget Too Human. And I actually waited for that one! 0 Share this post Link to post
Sharessa Posted May 30, 2009 Haha, it says that Black Isle worked on a sequel to Stonekeep for 5 years before giving up. Then again, there were about 5 years between each Elder Scrolls game. 0 Share this post Link to post