arrrgh Posted June 21, 2009 I am working on a map and have taken some textures from the Doom IWAD to use(specifically COMP2, COMPTILE and COMPOHSO.) All three textures are recognised by SLADE and show up just fine in 3D mode. However, ingame COMP2 and COMPTILE appear but COMPOHSO is replaced with BLODRIP. What's causing this and how can I fix it? Any help would be appreciated. WAD with my textures in it:http://www.speedyshare.com/766830998.html 0 Share this post Link to post
GreyGhost Posted June 21, 2009 The problem is COMPOHSO appears twice in the texture list. If you rename the first instance as BLODRIP3 all should be well. 0 Share this post Link to post
arrrgh Posted June 21, 2009 Thanks for the help! Dunno how BLODRIP3 got renamed to COMPOHSO, though. 0 Share this post Link to post
myk Posted June 21, 2009 It might be due to a bug in XWE, assuming you are using it. I remember we had a similar issue while working on Plutonia 2. 0 Share this post Link to post
arrrgh Posted June 21, 2009 Yup, using XWE here. I'm curious, what textures did you have problems with? 0 Share this post Link to post
myk Posted June 21, 2009 MIDBRN1 was affected. Perhaps the issue was a bit different, though. 0 Share this post Link to post