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loser

BSP and ZDooM maps

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It seems to me that BSP 5.0 won't build nodes for maps that are in the ZDooM format. Does anyone know of a stand-alone nodes builder that can do this?

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You can run DeePbsp standalone, but it always defaults to a split factor of 8 when run that way. Not too big a deal, except for giant levels it's nice to vary it from within DeePsea. That's the fastest mode, so I guess that's why I defaulted it that way:)

You can run Zennode too though. No much difference, except it makes a reject.

All BSP has to do is look for the BEHAVIOR and adjust formats accordingly. Both Mark and I do essentially the same thing.

FYI: Got a chance to test VRACK2 on a P200 - S3 Virge. Runs at exactly the same speed with or without a reject (which is what I theorized earlier). ZDOOM can't go over 35fps (nor most doom ports) since that's the tic rate of the game.

Type vid_fps 1 at the ZDOOM console to see (for anyone that wants to see for themselves).

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I have downloaded ZenNode. It does support ZDooM format maps, and it's fast. Thanks for the information.

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