Skrying Posted July 26, 2009 ive been trying to change the sky texture in my map ive looked into the scrpits to do this and this is what i have so fare #include "zcommon.acs" Script 1 open { map "M1" "Unnamed" sky1 = "<Sky2>", [0.2] } Line 3 in file "script.acs" ... script.acs:3: map : Identifier has not been declared. > map "M1" > ^ The ACS compiler did not compile your script. 0 Share this post Link to post
CodeImp Posted July 26, 2009 You don't change the sky with ACS script. Look or MAPINFO on the ZDoom wiki. Or ask on the ZDoom forums if that doesn't help. 0 Share this post Link to post
Skrying Posted July 26, 2009 i got the scripts from Zdoom wiki and i looked on the zdoom forums also no help 0 Share this post Link to post
GreyGhost Posted July 26, 2009 Looks like you're working on a MAPINFO lump - which don't have to be compiled. Try this-map Map01 "Unnamed" sky1 sky2 0.2Apart from the ZDoom wiki I've found the best source of scripting reference material to be other people's wads, using XWE or SLumpEd to pick them apart and see how they work. 0 Share this post Link to post
TheDarkArchon Posted July 26, 2009 You're doing it wrong. That stuff should be in a MAPINFO lump, not in ACS scripts. 0 Share this post Link to post
TheDarkArchon Posted July 26, 2009 Using a lump editor such as XWE or SLumpED 0 Share this post Link to post
Skrying Posted July 26, 2009 ahhh and are there any free lump editors i can download...and not get any viruses lol 0 Share this post Link to post
GreyGhost Posted July 26, 2009 For downloads - follow the links in my previous post then take a look at the brief tutorial I posted here. 0 Share this post Link to post
Skrying Posted July 26, 2009 ok so im guessing this is something you do once your done with your entire wad file or do you do it to each map individually & thanks for the help 0 Share this post Link to post
CodeImp Posted July 26, 2009 No, you can do it while making the map. Just write your MAPINFO in a text editor and use the mentioned tools to put it in the WAD file as a "lump". You can then still open your map with Doom Builder and edit away, your MAPINFO lump will stay untouched when you save in Doom Builder. (Doom Builder does not replace wad files entirely. When saving, it just removes the old map from the wad file and adds the new map in its place) 0 Share this post Link to post
Skrying Posted July 26, 2009 ohhh ok well thanks...i will start on that in the morning.... >_< 2pm = morning 0 Share this post Link to post
DuckReconMajor Posted July 26, 2009 Skrying said:2pm = morning Summer's great isn't it? 0 Share this post Link to post
Skrying Posted July 26, 2009 yeah its grate i can work on maps all day lol And skate so i dont get to lazy 0 Share this post Link to post