Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
kaito57

How to compile it?

Recommended Posts

I am trying to compile freedoom 0.6.4 on a debian based distribution...

I tried the "make" command, and I think that the job is done....

so... how can I start up the game?

I tried ./freedoom and nothing happend... am I missing something?

Share this post


Link to post

sudo apt-get install prboom

Freedoom is not an engine, it's a collection of data files that run in a Doom engine port (actually, a Doom port based off Boom)

Share this post


Link to post

Also, the compiled IWADs will appear under the wads/ directory, if everything went properly.

Or, the easy way: Freedoom 0.6.4 is in Debian testing and unstable repositories. It's only a WAD file, so there isn't any worry about installing the package on other distributions.
http://packages.debian.org/squeeze/freedoom

Share this post


Link to post

doom.wad and doom2.wad are the important full iwads. The rest are specialty wads.

There are tons of ways to use them. Easiest would be to put both iwads into /usr/local/share/games/doom/

Share this post


Link to post
Super Jamie said:

prboom -iwad /path/to/freedoom.wad

freedoom.wad is not an IWAD. You want doom2.wad.

Share this post


Link to post
fraggle said:

freedoom.wad is not an IWAD. You want doom2.wad.


Some distros dont agree.

But with a compiled repo, doom2.wad or doom.wad is definitely the right choice.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×