phi108 Posted July 16, 2009 TITLE: Shooting Monsters With Guns "All power corrupts. Firepower is kinda neat." A Weapon Mod for Doom, Heretic, Chex Quest by: Phi108 Engines, ZDoom, GZDoom, Skulltag 98a Features: -Smooth, true color, high framerate weapon replacements of all Doom weapons. -Vanilla gameplay, with some new tweaks. -Heretic compatibility, with weapon behavior modified for balanced Heretic gameplay. -Chex compatibility -New doom enemy death effects -New fullscreen hud, compatible with vanilla status bar replacements. -Pull out a sidearm with your left hand (press alternate fire button) Weapons: -Your bare hands, or very speedy knuckles -Adamantium claws. -Makarov pistol, which packs a punch and fires pretty quickly. If you find a second one, use 2 at once. A simple low-power sidearm, pull it out with your left hand while using other guns by pressing the alternate fire button. -Winchester shotgun. Zombies beware. Works as a high-power sidearm when you press alternate fire with other weapons. -Warhammer. Staggered firing of two shells, then hold down the fire button to fire one shell at a time, or wait to load two shells. -RPK. Tap the trigger for maximum accuracy. Hold for 2-4 round bursts for moderate accuracy. Light enough to fire one-handed with your right hand, when you have the SG out with your left. -M79 launcher. Shoots rocket grenades. -Plasma coil. Fires unstable plasma bolts that behave strangely after a bit of flying. -The Noisy Cricket. To play: Start your game of choice, and select the corresponding character, Doomguy, Corvus, or Chexman. Use the alternate fire button to pull out a weaker weapon with your left hand. Make sure you set the custom alternate attack button. To disable the new monsters: Rename smwgmons.wad so it doesn't have a .wad extension, so ZDoom won't load it. THANKS: Kinsie, Eriance, Vader, others - many alternate death effects from Doom Enhanced and elsewhere WildWeasel- Many sounds, weapon inspirations Many more people- Much more stuff And here is a list of weapon sources. Many thanks to all of these modelers: RPK: http://www.fpsbanana.com/skins/5254 Winchester, original: http://www.fpsbanana.com/skins/19753 Winchester, reskinned version: http://www.fpsbanana.com/skins/35352 Warhammer: http://www.fpsbanana.com/skins/46851 Plasma Coil: http://www.fpsbanana.com/skins/52601 Pistol: unknown, from a big model replacement pack Fist: http://www.fpsbanana.com/skins/13052 M79 Launcher: http://www.fpsbanana.com/skins/15278 Noisy Cricket: http://www.fpsbanana.com/skins/33268 Wolverine Claws: http://www.fpsbanana.com/skins/1726 NEW DOWNLOAD: http://www.speedyshare.com/files/23262757/SMWGuns9O.pk3 10 MB NEW VIDEO, Thanks bashe: http://www.youtube.com/watch?v=3uHoL48FOjQ SCREENSHOTS TAKEN WITH WONDERFUL DOOM 0 Share this post Link to post
StoneFrog Posted July 16, 2009 Why does everyone shamelessly recolor Half-Life weapons and Counter-Strike weapons? Not saying it's a bad thing, but it's a bit repetitive. 0 Share this post Link to post
pavera Posted July 16, 2009 Who cares, this is pretty freakin' cool. The animations are slick. 0 Share this post Link to post
EarthQuake Posted July 16, 2009 That Tau Cannon looks pretty awesome for being a model rip. I'm not too crazy about how the status bar is broken up like that, though. Perhaps you could clean it up a bit more, especially the top right area. 0 Share this post Link to post
wildweasel Posted July 16, 2009 Not to steal the thread's thunder or anything, but if you don't like the HUD included with this mod, why not replace it with one of mine? 0 Share this post Link to post
Creaphis Posted July 16, 2009 I never use weapon mods but this one wins for its title. 0 Share this post Link to post
Kyka Posted July 17, 2009 These screenies look cool. I mean, I don't use weapon mods, but if I did, this one looks like a lot of fun. I really like the look of the death animations too. Awesome. [edit] also, as Creaphis said, thread title is win. [/edit] 0 Share this post Link to post
kristus Posted July 17, 2009 StoneFrog said:Not saying it's a bad thing,Why not? It is. Why is the statusbar changed into that? It doesn't make any sense to do that. Except as a proof of that you can do it. 0 Share this post Link to post
phi108 Posted July 19, 2009 Fixed version Changes: -Statusbar health and armor placement switched -New plasma hit sound -Weapon code fixes -Crappy 1994 Demomap (type "map SMWG" in the console, only use if you have no better maps to play). I'll probably remove it, not really needed. -Sbarinfo location changed ("/sbarinfo/doom.txt" , works with Doom and Chex) New Download: http://www.sendspace.com/file/d2ywfp About the new status bar, it is indeed included as proof that it can be done. I have not yet seen any fullscreen hud that utilizes vanilla statusbar resources. This one uses SBARINFO and TEXTURES lumps, so it compatible with any vanilla replacement statusbar, like the one in Chex Quest or Claustrophobia 1024. And I gave instructions on disabling the new statusbar or the alternate death effects. 0 Share this post Link to post
Tamashii Posted July 20, 2009 this is a really nice wad. i noticed that the new hud with the bottom left and top right corner gig, the armor and health are swapped. also, did you think of making a visual replacement of the bfg as well? great stuff, thanks for making this. that shotgun is so ash. wish there was reloading though. 0 Share this post Link to post
Fletcher` Posted July 20, 2009 StoneFrog said:Why does everyone shamelessly recolor Half-Life weapons and Counter-Strike weapons? Not saying it's a bad thing, but it's a bit repetitive. yes but at least these rips look a little better than most others. 0 Share this post Link to post
Tamashii Posted July 21, 2009 Phi, i was thinking it would be cool to add a secondary to the wolverine claws to block/repel bullets and damage facing you, 0 Share this post Link to post
phi108 Posted July 21, 2009 UPDATE: -Weapon balance fixes -Claw damage values reworked -SBARINFO fixes, fixing the health/armor mixup NEW DOWNLOAD: http://www.sendspace.com/file/ux34rx 11.6MB About the claws blocking stuff, I guess that could be done with the frames of the uppercut when the claws are held in front of you, but I'm not sure how. I like to just work on my side-to-side dodging when I'm attacking with the claws. So far, there are no alt fires, because I like to keep it simple, like the original weapons. 0 Share this post Link to post
phi108 Posted July 22, 2009 UPDATE: -New Fist replacement, with a fast punch. QuickFist in the code. Now is powered up in Heretic. -...That's it OLD: SEE BELOW: New Download: http://www.sendspace.com/file/4kvsnc 12.4 MB EDIT: UPDATE: -Deleted unused claw sprites -tweaked the claw and shotgun -Made rocket explosion sprite bigger -New compatibility instructions, in the CompatOptions directory. Instructions included for KDiZD and Town Infection.(KEYCONF editing neccessary) NEW Download: http://www.sendspace.com/file/gc5fpa 12.2 MB NEW Screenshots from Equinox and Chex Quest 0 Share this post Link to post
phi108 Posted August 3, 2009 UPDATE: -All images optimized, halving the file size (12.2-->6.03 MB) Thanks Baghedspidey! -Tweaked balance a bit EDIT: UPDATE: -Fixed Heretic damage values and balance issues. RPK now has the correct Dragon Claw damage (it was only doing half as much damage). Adamantium Claws now have Powered-up gauntlets behavior, high range and high damage, but you don't get health from enemies. -Deleted useless wad backup file. NEW DOWNLOAD: http://www.sendspace.com/file/jntc67 5.88 MB 0 Share this post Link to post
Aaronjw Posted August 7, 2009 I guess I probably am just missing something, but how do you change weapons? I can switch back and forth from the pistol and fist, but not anything else. Scroll wheel doesn't work, and numbers don't work (except on, like I said, pistol and fist). Also, where might I find a tutorial for making weapons? 0 Share this post Link to post
wildweasel Posted August 7, 2009 Aaronjw said:I guess I probably am just missing something, but how do you change weapons? I can switch back and forth from the pistol and fist, but not anything else. Scroll wheel doesn't work, and numbers don't work (except on, like I said, pistol and fist). Also, where might I find a tutorial for making weapons? Do you have the most recent version of ZDoom (2.3.1)? If so, have you tried updating to an SVN build to see if that fixes things? 0 Share this post Link to post
Aaronjw Posted August 7, 2009 Eh, for some reason, it suddenly started working :p. Thanks though. My question about weapon making tutorials still stands, though. 0 Share this post Link to post
phi108 Posted August 7, 2009 UPDATE: -Alternate fire modes added to shotguns and pistol. Pull out a weaker weapon with your left hand to finish off enemies. Other weapon altfires upcoming. -Fixed RPK behavior -BUG: The GL renderer messes up some of the alternate fire sequences. This is a bug in the GL TEXTURES code. Use the software renderer to have perfect visuals for the alternate fire. NEW DOWNLOAD: http://www.sendspace.com/file/01g1vq 5.88 MB For this method of dual-wielding, you don't just unload with two guns at once. You pull out a weapon with your left hand more suited to the current threat, without putting away your main weapon. So far, you can pull out your pistol while using the shotguns, or you can punch while using the shotguns or the pistol. Soon, you will be able to whip out your shotgun with your left hand, and fire it one-handed. And I'm guessing that this mod should be SVN only. I haven't tested it with 2.3.1. 0 Share this post Link to post
Lizardcommando Posted August 7, 2009 I like that new alternate firing mode. It's really useful. 0 Share this post Link to post
Tamashii Posted August 7, 2009 who's awesome? you're awesome. love it. 0 Share this post Link to post
phi108 Posted August 9, 2009 UPDATE: -Alternate fire modes added to Plasma Rifle and Rocket launcher. The RPK needs more work... NEW DOWNLOAD: http://www.sendspace.com/file/v9hx5k 5.88 MB You can now pull out the pistol or punch with the Plasmarifle or RL 0 Share this post Link to post
Tamashii Posted August 10, 2009 awesome. any further consideration for alt fire on the claws? :3 0 Share this post Link to post
Phml Posted August 10, 2009 Is it just me, or does it look like the doomguy's forearm is about four feet long when he punches ? The fist seems too little to me (not to mention bent that way compared to the arm it'd put strain on the wrist) and the arm shape doesn't seem quite right either. 0 Share this post Link to post
Tamashii Posted August 10, 2009 its the doom guy. seems fine to me. rip and tear. 0 Share this post Link to post
phi108 Posted August 11, 2009 UPDATE: -The shotgun is the ultimate sidearm. It is now the alternate fire for the RPK, Rocket Launcher, and Plasma Coil. -Some heretic fixes. Alternate fire still not fully working in Heretic -Claw now works with alternate fire, but no different than normal fire. NEW DOWNLOAD: http://www.sendspace.com/file/e30nlv 6.64 MB And a picture is a thousand words..... 0 Share this post Link to post
Tamashii Posted August 12, 2009 i came. oh, i noticed the large hadron collider doesnt alert monsters (weapon5). is that intentional? 0 Share this post Link to post
The Green Herring Posted August 12, 2009 In GZDoom 1.2.01, if you use the alternate fire for the shotgun, you grow a third arm with which to use the pistol. It doesn't happen if you use ZDoom 2.3.1, though. EDIT (6:12 PM PDT): Weapons 4 and 6 don't alert monsters, either. 0 Share this post Link to post
phi108 Posted August 12, 2009 UPDATE: -Heretic alternate firing works now -Fixed weapons to alert monsters -Sped up shotgun left hand drawing NEW DOWNLOAD: http://www.sendspace.com/file/5oaf6o EDIT: The third hand bug is known, I think it is being fixed right now in the GZDoom renderer. I'll fix the sprite so it works in old versions and Skulltag. 0 Share this post Link to post
Captain Red Posted August 12, 2009 Ha! Dual wielding is as fun as it looks. Putting a final pistol round into a cacodemon after softening it up with the shotgun made me feel like a stone cold badass! That third arm growing bug needs to be fixed badly. 0 Share this post Link to post