iAmCodeMonkey666 Posted August 21, 2009 USS Nomad - Hub 1 Game Type: Sci-Fi, Inspired by RTC-3057 Engine: G-zDoom Storyline: You are onboard the USS Nomad, a Research Spaceship Orbiting Mars. You have no memory of how you got here, or where the ship is headed. There are no other signs of life on the ship. Everyone has either been killed, or escaped for their life. The ship has been overrun by aliens from another planet, and your only mission is to find your escape, and possibly, your identity. New Screenshots (26\08\09): http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_215725.png MAP01: http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214135.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214200.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214158.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214222.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214415.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214346.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214404.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214634.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220003.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220007.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220016.png Ignore any other screens on this thread, as the ones above are the final iteration of this level. -CodeMonkey 0 Share this post Link to post
Juiche Posted August 21, 2009 when you can post some screenshots of this wad? 0 Share this post Link to post
iAmCodeMonkey666 Posted August 21, 2009 Juiche said:when you can post some screenshots of this wad? I am wanting to get at least the first three levels completed. I will post screenshots by then. 0 Share this post Link to post
iAmCodeMonkey666 Posted August 22, 2009 Screenshots: MAP01 > Deck 1: Personnel http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004119.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004129.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004144.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004159.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004208.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004328.png MAP02 > Deck 2: Hangar http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004401.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004407.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004436.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004541.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004547.png MAP03 > Deck 3: The Bridge http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004617.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090822_004622.png Download: http://www.filefactory.com/file/ah279ad/n/USS_Nomad_Demo_zip Enjoy, and read the readme file! :) -CodeMonkey 0 Share this post Link to post
Nomad Posted August 22, 2009 The thread title said:Nomad From the shots, this actually looks kind of dull (mostly the repetitive texture use), but I will check it out tomorrow since it's almost midnight. 0 Share this post Link to post
iAmCodeMonkey666 Posted August 22, 2009 Nomad said: From the shots, this actually looks kind of dull (mostly the repetitive texture use), but I will check it out tomorrow since it's almost midnight. I am wondering what textures to ease the repetition... :) 0 Share this post Link to post
TMD Posted August 22, 2009 there are plenty of texture packs out there 0 Share this post Link to post
GreyGhost Posted August 22, 2009 Downloading... slowly... damn big for 3 levels... will check it out shortly. Probably no need to start a new thread when this one's less than 2 days old. 0 Share this post Link to post
Dutch Doomer Posted August 22, 2009 Why don't you wait with making an thread until you are ready to post screens. 0 Share this post Link to post
myk Posted August 22, 2009 dutch devil said: Why don't you wait with making an thread until you are ready to post screens. There was another thread with shots. I've merged them so people don't get confused anymore. IAmCodeMonkey666, please stick to doing one thread for any single project unless otherwise necessary. 0 Share this post Link to post
Nomad Posted August 22, 2009 Once I finally figured out what files I needed to extract to actually play the wad, I noticed HOM on the "vent" right at the start of MAP01: http://img.photobucket.com/albums/v82/digital_nomad/Doom/Screenshot_Doom_20090822_103921.png And in MAP02, the backside of the blue door has a missing texture: http://img.photobucket.com/albums/v82/digital_nomad/Doom/Screenshot_Doom_20090822_104453.png All of the extra monsters seem pretty pointless, and many are way out of place; the entire battle in map03 was pretty retarded for that reason, not to mention you don't supply anywhere near enough firepower for it. My comment before about texture variation, well, I guess it looks fine considering that it takes place in an apparently small space ship--however, it's really cramped which does not make this fun at all to play with all the behemoth monsters you're cramming in there. Also, with as small as these maps are they could easily all be one single map. 0 Share this post Link to post
iAmCodeMonkey666 Posted August 22, 2009 Nomad said:Once I finally figured out what files I needed to extract to actually play the wad, I noticed HOM on the "vent" right at the start of MAP01: http://img.photobucket.com/albums/v82/digital_nomad/Doom/Screenshot_Doom_20090822_103921.png And in MAP02, the backside of the blue door has a missing texture: http://img.photobucket.com/albums/v82/digital_nomad/Doom/Screenshot_Doom_20090822_104453.png All of the extra monsters seem pretty pointless, and many are way out of place; the entire battle in map03 was pretty retarded for that reason, not to mention you don't supply anywhere near enough firepower for it. My comment before about texture variation, well, I guess it looks fine considering that it takes place in an apparently small space ship--however, it's really cramped which does not make this fun at all to play with all the behemoth monsters you're cramming in there. Also, with as small as these maps are they could easily all be one single map. I am thinking about making these maps much larger, and giving the player more firepower for the enemies. I realized I was not having fun either, due to them being so small lol. 0 Share this post Link to post
40oz Posted August 23, 2009 This seems pretty cool minus how small and cluttered the maps are. The maps kinda look like the inside of a submarine. 0 Share this post Link to post
pavera Posted August 23, 2009 The second screenshot for Map01 looks weird, cause the light from that lamp is on the ceiling as well. Why don't you use a light transfer to make that appear only on the floor? @40oz: Your break is over, go finish Motornerve. 0 Share this post Link to post
iAmCodeMonkey666 Posted September 9, 2009 Here is my newest rendition of MAP01, and I want some critiquing from you guys on how to improve the later levels. Enjoy! Download here: http://www.filefactory.com/file/ah7a84a/n/level1-redo_zip Screenshots are in the first post. -codeMonkey 0 Share this post Link to post
iAmCodeMonkey666 Posted February 4, 2010 Moderators please delete this thread. 0 Share this post Link to post