Juiche Posted August 21, 2009 I want the player start with only fist in my wad. How I do that? 0 Share this post Link to post
Gez Posted August 21, 2009 Many different ways. In ZDoom, you can define a new player class that doesn't start with the pistol. Alternatively, your first map may include a script that takes the player's inventory. 0 Share this post Link to post
kristus Posted August 21, 2009 Set a Dehacked path that gives you 0 starting ammo with the pistol. 0 Share this post Link to post
Ultraboy94 Posted August 21, 2009 easiest in a zdoom script is: clearinventory(); giveinventory("fist",1); in any open script. 0 Share this post Link to post
Juiche Posted August 21, 2009 But I want I don't have pistol. When I make my maps on "skulltag (doom in hexen format)", I can put the pistol some place in the map. 0 Share this post Link to post
Captain Toenail Posted August 21, 2009 Ultraboy's script removes the pistol and gives you the fist only, it should work perfectly. 0 Share this post Link to post
Juiche Posted August 21, 2009 I sayd it for Kristus. How I make: someone sayd thing in thr forums 0 Share this post Link to post