Juiche Posted September 3, 2009 This is my first wad. It have 5 maps, but I have only videos of two first maps. Map01: http://www.youtube.com/watch?v=mJ8SBbRdVuo&hl=en&gl=US&warned=True&client=mv-google&nomobile=1 Map02: http://www.youtube.com/watch?v=J7wKxmtUIho&hl=en&gl=US&warned=True&client=mv-google&nomobile=1 Here is link to download wad: http://koti.mbnet.fi/juiche/juiche_own_wads.html EDIT: sorry, I forgot to tell, this requires skulltag and DOOM2.WAD. 0 Share this post Link to post
Maes Posted September 3, 2009 It looks very good, I'm on to downloading and playing the whole thing. 0 Share this post Link to post
Juiche Posted September 3, 2009 Uploaded wad include 5 maps. Fifth map is not already yet. I putted exit to it, but later versions map will be longer. 0 Share this post Link to post
arrrgh Posted September 3, 2009 Looks fairly good from the videos, but I won't be able to try it until tomorrow. 0 Share this post Link to post
Patrick Posted September 3, 2009 for those of use who don't have the benefits of a broadband connection, can you post some screenshots? 0 Share this post Link to post
Juiche Posted September 3, 2009 Patrick said:for those of use who don't have the benefits of a broadband connection, can you post some screenshots? Yes I can. In WIP (wads in progress) I have three pictures of it, but I can add more to this theard later. EDIT: here is wip link: http://www.wadsinprogress.info/?a=listwads&user=DooMapper&game=&status=&mode= 0 Share this post Link to post
Snarboo Posted September 3, 2009 This looks pretty good so far. While I chose the second poll option, I don't think the maps need more detail, but they could use some tuning up here and there, such as texture alignment. 0 Share this post Link to post
Juiche Posted September 3, 2009 I need help. I'm not very good speedrunnuer, so can anybody test maps 1-4 and say: what is good par for levels? 0 Share this post Link to post
Sporku Posted September 3, 2009 So uh, if you don't mind me asking, where'd you come up with the name? I hope you're just being facetious. :P When I first saw the title of this thread I thought it was somehow related to Beautiful Doom. 0 Share this post Link to post
40oz Posted September 3, 2009 It seems kinda reminiscent of "Perfect Dark" but the videos prove otherwise. It is a very cocky title though. 0 Share this post Link to post
Juiche Posted September 3, 2009 40oz said:It seems kinda reminiscent of "Perfect Dark" but the videos prove otherwise. It is a very cocky title though. I made this theard because people can comment my wad no name of wad. 0 Share this post Link to post
sonic_13 Posted September 3, 2009 That chaingunner trap in map 01 was cold man, very cold :) But even though, I really like it! It's entertaining, I vote great. 0 Share this post Link to post
arrrgh Posted September 4, 2009 Just a question, how do you switch to the grenades? Other than that, it seems pretty good, although there are some strange texture choices IMO. 0 Share this post Link to post
Juiche Posted September 4, 2009 arrrgh said:Just a question, how do you switch to the grenades? I simply scroll my wheel of mouse. 0 Share this post Link to post
Reisal Posted September 4, 2009 I think it might be best if you posted spoilerless videos since you are showing off secrets. 0 Share this post Link to post
Jodwin Posted September 4, 2009 For those of us who aren't clairvoyant, you could tell that this is for Skulltag (uses textures from Skulltag in particular). 0 Share this post Link to post
Vermil Posted September 4, 2009 How can we vote on something that you are constantly updating. The maps have changed since the time I downloaded them. 0 Share this post Link to post
Super Jamie Posted September 4, 2009 Some sort of textfile or requirements would be an idea. I assume because it's in Hexen format and full of ACS that ZDoom is required, but there are missing textures all over the place when using DOOM2.WAD 0 Share this post Link to post
Juiche Posted September 5, 2009 Super Jamie said:Some sort of textfile or requirements would be an idea. I assume because it's in Hexen format and full of ACS that ZDoom is required, but there are missing textures all over the place when using DOOM2.WAD This is for skulltag. Wad uses monsters and textures of skulltag. 0 Share this post Link to post
Patrick Posted September 5, 2009 why do people insist on making SP wads for skulltag? Not trying to bash your work, but seriously people, make it Boom or ZDoom compatible so it'll run on GZDoom\Skulltag\ZDaemon or whatever. Limiting it to one port is going to have problems. 0 Share this post Link to post
trooper077 Posted September 6, 2009 YAY FF6 BOSS BATTLE MUSIC!!! ** on topic i might download it 0 Share this post Link to post
Jodwin Posted September 6, 2009 Patrick said:why do people insist on making SP wads for skulltag? Not trying to bask your work, but seriously people, make it Boom or ZDoom compatible so it'll run on GZDoom\Skulltag\ZDaemon or whatever. Limiting it to one port is going to have problems. Because they can't bother figuring out how to add their own textures, monsters and whatever that Skulltag already has. But yeah, Skulltag singleplayer wads are a bit silly, unless you are specifically planning to use Skulltag's powerups or weapons. Everything else that's new in ST you should be easily able to find from somewhere else. 0 Share this post Link to post
Juiche Posted September 6, 2009 This wad is not only SP. This is too for 2-4 player coop. No DM. 0 Share this post Link to post
TerminusEst13 Posted September 6, 2009 I'm fairly sure that falls under the umbrella of "semantics". 0 Share this post Link to post