damson Posted September 7, 2009 That might be the most stupid question ever, but how to take a screenshot in boom? 0 Share this post Link to post
sparerib1968 Posted September 7, 2009 You can map the screenshot function to a different key if the default setting does not work for you. For example, I have mapped screenshot to the Home key in Boom because it works well for me and is out of my way. To remap the screenshot function from the menu press Esc to bring up the menu and then choose: Options -> Setup -> Keybindings -> Next -> Screen -> Screenshot After pressing the Enter key on Screenshot, press the new key you want to use for making screenshots. Thereafter, pressing that key during play will cause Boom to emit a distinct beeping sound. The beep lets you know that the screenshot was taken. The picture will be a .PCX file inside your Boom directory. It is also possible to change the screenshot keymapping by editing BOOM.CFG directly in a plain text editor program. Look for the variable key_screenshot and change its value to the scancode for the key you want to use. You will have to use the KEYCODE.EXE utility shipped with Boom to find the scancode for the key. You can also configure Boom to save screenshots in BMP files (instead of PCX). I have not tried this, so I do not know if it works well or not. Hope that helps you a little bit. Good luck. :) 0 Share this post Link to post
mammajamma Posted September 8, 2009 Keeping with the topic, how do you take screenshots in Chocolate Doom? 0 Share this post Link to post
sparerib1968 Posted September 8, 2009 Keeping on topic indeed! To create a screenshot in Chocolate Doom, start the program with the -devparm parameter and then simply press the F1 key when you want to make a screenshot. http://www.chocolate-doom.org/wiki/index.php/Command_line_arguments If there is another way to make a screenshot in Chocolate Doom, I do not know it yet. 0 Share this post Link to post
chungy Posted September 8, 2009 The screenshots in the wiki are mostly taking by sending Chocolate Doom the STOP signal to halt the process execution and then the more conventional screenshot methods on a PC are used (this causes the screenshot to have the window border and game dimensions/aspect correction to appear as you normally see them...); also if you don't have a compositing window manager enabled, you do run the risk of "corrupting" the display of the Chocolate Doom window if you're not careful... it's all pretty involved and only really useful for the wiki. This makes it so that tearing effects do not appear in the screenshot (otherwise the screenshot function might capture Chocolate Doom changing the frame, and part of the screenshot containing an old frame) 0 Share this post Link to post
esselfortium Posted September 8, 2009 MikeRS: Er...seriously? I just use IrfanView to take screenshots in Chocodoom; what you've described sounds hacky to the max. 0 Share this post Link to post
chungy Posted September 8, 2009 Nah, it just ensures tearing-free screenshots. I used Process Explorer on Windows to do the same thing, heh. 0 Share this post Link to post
mammajamma Posted September 8, 2009 Alright, thanks for the input. I'll do what you guys suggested. 0 Share this post Link to post