Juiche Posted September 11, 2009 I'm using doom builder 2 skulltag (doom in hexen format). When I make door, monsters can too open it, but I don't want they can open it. How I can fix that? 0 Share this post Link to post
sparerib1968 Posted September 11, 2009 Try using lindef action 114 (SR Door open wait close fast). Monsters can not open fast doors AFAIK. Alternatively, you could operate the door with a switch. Monsters can not open remote switched doors AFAIK. 0 Share this post Link to post
Jodwin Posted September 11, 2009 sparerib1968 said:Try using lindef action 114 (SR Door open wait close fast). Monsters can not open fast doors AFAIK. Alternatively, you could operate the door with a switch. Monsters can not open remote switched doors AFAIK. Doesn't help with Hexen format. :P The linedef properties window should have a checkbox "Monster activates" or something like that. Leave that empty 0 Share this post Link to post
sparerib1968 Posted September 11, 2009 Jodwin said:Doesn't help with Hexen format. :P Oops. I don't know about Hexen format. 0 Share this post Link to post
Juiche Posted September 11, 2009 Jodwin said:The linedef properties window should have a checkbox "Monster activates" or something like that. Leave that empty Ofcourse I have leave it empty but monsters still opens doors. 0 Share this post Link to post
TimeOfDeath Posted September 11, 2009 Jodwin said:Doesn't help with Hexen format. :P The linedef properties window should have a checkbox "Monster activates" or something like that. Leave that empty Even if you have "monster activates" left empty, monsters can still open doors that use "H Door Raise (12)" with a movement speed of 63 or less and no sector tag. To stop monsters from opening doors in hexen format while using H Door Raise, you can tag the door sector and the lines that open it, or don't use a sector tag for the line actions and use a movement speed of 64 or higher. 0 Share this post Link to post
Andyman3k Posted September 12, 2009 If nothing works, and you want the door to open slowly, you could always use a very simple acs script.#include "zcommon.acs" Script 1 (void) { Door_Raise(tag, speed, delay, 0) } Then on the switch that opens the door, set it to lindef action 80 and execute script one. 0 Share this post Link to post