Ultraboy94 Posted October 1, 2009 i am making a map at the moment. i could give it to you as one of the maps (its a techbase) for the wad, but it's in skulltag format, with skulltag textures and heavy use of 3d floors and zdoom features, if thats okay. (if needed i can replace the skulltag textures with stock doom2 textures.) 0 Share this post Link to post
Malinku Posted October 1, 2009 Ultraboy94 said:i am making a map at the moment. i could give it to you as one of the maps (its a techbase) for the wad, but it's in skulltag format, with skulltag textures and heavy use of 3d floors and zdoom features, if thats okay. (if needed i can replace the skulltag textures with stock doom2 textures.) you have to make it for a Limit Removing port (boom...ect) so no zdoom festures. (as rules in first post state) and I started my map but only got 1 room so far. It going to be a wood/metal themed map with a few tech lights thrown in. I will post screenshots when I get home from college. 0 Share this post Link to post
pcorf Posted October 1, 2009 Ultraboy94 said:i am making a map at the moment. i could give it to you as one of the maps (its a techbase) for the wad, but it's in skulltag format, with skulltag textures and heavy use of 3d floors and zdoom features, if thats okay. (if needed i can replace the skulltag textures with stock doom2 textures.) Hehe, I will not accept this map. Sorry mate. Feel free to upload it to the archives as a stand alone level. 0 Share this post Link to post
pcorf Posted October 1, 2009 I may also chip in with a small map of my own after I get the upgrade to WOS out of the way. 0 Share this post Link to post
Guest DILDOMASTER666 Posted October 1, 2009 Out of curiosity pcorf, at which part of the progression through the megawad would you place an abandoned city? Also yes, this is meant to imply that I am working on something for this. I dunno if I'll get it out of the way by the end of the year with school and all but I'll try. 0 Share this post Link to post
lupinx-Kassman Posted October 1, 2009 Malinku said:here is the map I'm working on for this http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0028-1.png pcorf said:* Use only stock Doom 2 textures. :P 0 Share this post Link to post
Malinku Posted October 1, 2009 oops wrong picture got put up http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0036-1.png here is the right one 0 Share this post Link to post
pcorf Posted October 2, 2009 Fisk said:Out of curiosity pcorf, at which part of the progression through the megawad would you place an abandoned city? Also yes, this is meant to imply that I am working on something for this. I dunno if I'll get it out of the way by the end of the year with school and all but I'll try. I'm not sure. It all depends of how many maps I get. A city maybe perhaps 40 to 50% the way through. 0 Share this post Link to post
pcorf Posted October 2, 2009 Malinku said:oops wrong picture got put up http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0036-1.png here is the right one Looks really good! 0 Share this post Link to post
Reisal Posted October 2, 2009 Would it matter if I used a previously released map for Doom and tidied it up for Doom 2? 0 Share this post Link to post
pcorf Posted October 2, 2009 Mr. Chris said:Would it matter if I used a previously released map for Doom and tidied it up for Doom 2? I prefer original levels only. Levels that haven't been released. 0 Share this post Link to post
Walter confetti Posted October 3, 2009 Hello i just started yesterday to working on a short map ("2048x2048" grid map, but really takes out from original grid idea), next time i'll see to add some screenshot. In the meanwhille, have the pleasure of this fancy comment on Malinku map ^_- 0 Share this post Link to post
Abyssalstudios1 Posted October 5, 2009 A few questions, if you don't mind: 1. If it's limit removing, can I make the map in Boom format? 2. What if multiple people make a MAP07/MAP30? 3. Are custom things okay? (I probably won't add these, but I just want to know) 0 Share this post Link to post
Malinku Posted October 5, 2009 walter confalonieri said:In the meanwhille, have the pleasure of this fancy comment on Malinku map ^_- lol you win and glad you like my map so far Pcorf. 0 Share this post Link to post
pcorf Posted October 5, 2009 Abyssalstudios1 said:A few questions, if you don't mind: 1. If it's limit removing, can I make the map in Boom format? 2. What if multiple people make a MAP07/MAP30? 3. Are custom things okay? (I probably won't add these, but I just want to know) AWNSERS 1. Limit Removing is preferred. 2. I do not prefer. I might make a MAP07 for the project. But if anyone wants to make an Icon of Sin map please let me know. 3. They are not okay. Its gotta be Doom-ish. 0 Share this post Link to post
Walter confetti Posted October 5, 2009 here's a shot from my map... http://img62.imageshack.us/i/doom2001.jpg/ 0 Share this post Link to post
Butts Posted October 6, 2009 I'm going to make a fleshy wooden techbase church themed map in an underground lava-cavern. It's going to be filled with imps, demons, hell knights, pain elementals, revenants, archviles, and spider masterminds. There will be many candles and perhaps a few candelabras. There will be blood. There will be gore. It will be fun. 0 Share this post Link to post
TMD Posted October 6, 2009 I made a map several months ago. I made a topic for it and all, but it fell off the radar after that. Its not in idgames or anything like that. Whats your policy on that? 0 Share this post Link to post
pcorf Posted October 6, 2009 Butts said:I'm going to make a fleshy wooden techbase church themed map in an underground lava-cavern. It's going to be filled with imps, demons, hell knights, pain elementals, revenants, archviles, and spider masterminds. There will be many candles and perhaps a few candelabras. There will be blood. There will be gore. It will be fun. Sounds good! 0 Share this post Link to post
Abyssalstudios1 Posted October 6, 2009 Nice screenshot, Arrrgh, even if I want to go all OCD on the lighting. pcorf said:AWNSERS 1. Limit Removing is preferred. So... I can make it Boom? 0 Share this post Link to post
pcorf Posted October 6, 2009 Abyssalstudios1 said:Nice screenshot, Arrrgh, even if I want to go all OCD on the lighting. So... I can make it Boom? Ahh who cares. Make it Boom. Edit: Boom compatibility isn't really preferred but I will make notes in the text file to any Boom compatible maps. 0 Share this post Link to post
Psyrus Posted October 6, 2009 This sounds like a good chance to rekindle my mapping hobby. The only issue is dedicating time for it outside of college life. I have an incomplete wood/lava map I stopped working on a year ago-- perhaps more. I might continue working on that, but I cannot promise anything. I'll cut back on the switches of course. (Those who tried out Hyper-Node α know what I'm talking about.) 0 Share this post Link to post
Philnemba Posted October 6, 2009 Progress on my second map is a bit slow, I'll possible post up some more screenshots tomorrow if I have time. 0 Share this post Link to post
TMD Posted October 7, 2009 SO about taht previously made map. never got a response on that. 0 Share this post Link to post
arrrgh Posted October 7, 2009 I've started using a few Boom features in my map(mostly translucency), hope you don't mind... I can remove it if you'd like. Still laying out the layout, haven't added much detail yet. 0 Share this post Link to post
Philnemba Posted October 7, 2009 A couple of more screenshots of my second map. Also that's a nice screenshot you got there arrrgh, I like the way you put that BFG9000 in the middle of that room. 0 Share this post Link to post
aaglo Posted October 7, 2009 Hi! I have made some maps in the early years - way back in 1995 - but I've never published any maps. Here's a pic of one I did back then, with some later improvements. So, will you accept 14-year old maps too ;) 0 Share this post Link to post
Dutch Doomer Posted October 7, 2009 I've started on my map, an couple of rooms are completed so far. I might have some screens ready this weekend. 0 Share this post Link to post